Bungie Explains Why Destiny 2 Will Not Be Using Dedicated Servers – Counteraction Plans in Place
Destiny 2’s big reveal has come and gone and fans were treated to the first available gameplay of the new shooter. Bungie has now come out to give new information concerning the game’s servers, networking, and the PC edition of the game. This news is brought up by engineering boss Matt Segur during Bungie’s weekly blog post. In an interestign turn of events Destiny 2 will not use dedicated servers but rather a system similar to the one they used in the original Destiny.
While many developers are turning to dedicated servers, Bungie is doing quite the opposite. They’re instead using a new hybrid system which includes client-servers and peep-to-peer technology similar to Destiny 1. This doesn’t mean it will be exactly the same as Destiny 1 however as Bungie has a plan to counteract the rampant host migration during events such as raids or PvP.
Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.
Bungie has “heavily” invested in their server technology, which includes clouds servers for gameplay not originally used in the first title. With a peer-to-peer model however there may be some complications still, especially coming from the PC side. There is the possibility of cheating and other potential drawbacks from the platform, but Segur is confident that Bungie’s security team will be up to the task of taking on these “unique security challenges”.
Our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.
With any luck, the combination of the security and new server tech will reduce a lot of players getting shot around corners and various other glitches. That isn’t to say that these issues will be completely eliminated altogether of course, but it will be improved from the original Destiny. Segur explained that the plan was to focus on three fundamental problems in order to bring balance to the game:
- (1) Make the game feel responsive,
- (2) Make the game accessible to players all over the world
- (3) Make the game fair for all.
Bungie believes this is the best model for the upcoming Destiny title and all of its various cooperative and competitive experiences. There will always be trade offs whether using dedicated servers, peer-to-peer, or host-client servers but the team has no regrets about the route they’re going with Destiny 2.
Players will be able to begin playing the Beta for Destiny 2 this summer, during this time players can test the game for themselves and send feedback to Bungie, who will adjust the game as they see fit from there. A specific date for the Beta hasn’t been set but players can pre-order Destiny 2 to secure that Beta access. If you’re on the PC ,you may not even have to use actual money, the connection with Blizzard means players can use WoW gold to purchase the latest in the Destiny franchise.mLet us know your thoughts on the lack of dedicated servers in Destiny 2 and more from the upcoming game in the comment section below. As always, don’t forget to follow Don’t Feed the Gamers on Twitter for 24/7 coverage of all things gaming and entertainment.
Chris Calles1250 Posts
Known as "Stash" or Yippee Calles. He's a student of everything, avid adrenaline junkie, and creator of random things. When he's not delving into a game, book, or movie - He's out teaching himself new things or taking part in some pretty epic adventures. You can find him on Facebook, Twitter, Instagram and Tumblr.