Latest Destiny 2 Patch Brings Armor Masterworks, Raid Tweaks, & More
The team at Bungie just released the latest Destiny 2 patch, bringing some new content and fixes to the game. Version 1.1.2, which has been dubbed “the one about Armor Masterworks,” is appropriately named due to the fact it increases the ability to unlock Masterwork armor significantly. This is not the only focus in the patch, the team also focused on bringing many other improvements and tweaks to the game as a whole to improve player experience.
Check out the Destiny 2 patch notes below via Bungie:
Armor Masterworks
- Legendary Armor now has a chance to drop as a Masterwork
- Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
- Upgrading to Masterwork may rework the stat of the armor
- Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped
- Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece
- Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece
- Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards
- Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities
Raid
- Benedict 99-40 now has a rotating stock of armor and weapons available each week
- To unlock these items for purchase, players must complete the corresponding activity that week
- Raid encounters drop at least one armor or weapon item
- Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week
- Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
- The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan
- Raid armor has unique mods that only function within the Leviathan
- Raid mods can be swapped at will for the cost of one raid token
- Existing raid armor already held in inventory will automatically have the option to equip mods
- All raid encounters now have a chance to grant an Exotic reward
Sandbox
- Prometheus Lens
- Flame Refraction perk now generates ammo instead of pulling from reserves
- Increased base damage
- Lucky Pants
- Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo
- Ophideans Aspects
- Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk
- I Am Alive
- Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target
- Removed the Augmented Drum and High-Velocity Rounds perks
- Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible
Activities
- Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures
- Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active
- Revised the description of Heroic Mercury adventures to properly state availability
- Players may play up to three Heroic Mercury adventures on a given day
- Each Heroic adventure may be played once per twice-weekly reset
- Heroic adventures are no longer automatically selected at weekly reset
- Mercury challenges are now available during adventures
- Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone
- Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events
- Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership
- Revised the Lost Sector reward throttle from 10 minutes to 5 minutes
- Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike
UI
- Fixed an issue where Ikora would display a waypoint in error
- Players in social spaces receive a notification when their Postmaster Lost and Found is full
- Chest waypoints now properly appear when using Scout Reports on Mercury
- Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid
- Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory
- Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25
- Auto Rifles now correctly display perks when players are previewing weapons within the Vault
- Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent
- Increased the dismantle timer for Masterwork Cores
- Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found
- Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs
Rewards
- Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k
- The Crossroads emblem correctly displays within Collections for players who have earned the emblem
- Character models no longer flinch when spawning in to social spaces with spawn effects equipped
What are your thoughts on all of the fixes in the new Destiny 2 patch? What else do you think the team needs to fix? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!
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Matt Ruppert715 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.