Star Wars Game Shelved After Uncharted Creator Exits
EA’s secret Star Wars game inspired much hope throughout the gaming galaxy. Headed by Uncharted creator Amy Hennig, the game promised to be story-centric, a step up from Battlefront II’s mediocre campaign. A writer for the game described it as “beautiful” and “funny.” Unfortunately, the project’s development soon took a turn for the worse. When EA officially announced the closure of Visceral Games back in October, players started to panic. We then heard that the game would undergo design changes (read: become open world) under EA Vancouver. Now, we know the sad truth: we will not see the promising Star Wars game.
After months of radio silence, Hennig told Eurogamer that she had left EA back in January. No official announcement was previously made—“the soft pedal answer,” as Hennig says. Today, she works for an independent studio she created and consults with other companies. She’s extremely excited to expand her already impressive portfolio, including a headfirst dive into VR. Based on her history, there’s no reason to doubt that Hennig will continue to provide players with exciting new games. However, as she told Polygon in January, she deeply laments the loss of the Star Wars game, and she desperately hopes some form eventually releases.
Unfortunately, Hennig does not sound terribly optimistic.
“Who knows what the future may hold, but that project is on the shelf now,” she said. “The Vancouver studio is working on something pretty different… Once you go more open world, it’s such a different game to the one we were making… I’d love to see us resurrect that somehow, but it’s complicated.”
Rarely will a game on the brink see the light of day, and Star Wars fans know this all too well. Star Wars 1313 looked like one of the most exciting games in the history of the franchise. It bit the bullet when Disney took over ownership, and now it appears we must again mourn a promising loss.
EA defended the closing of Visceral Games by stating that players no longer desire linear stories. Quite frankly, the sales figures don’t indicate this to be an issue for well-made games. God of War director Cory Barlog took a stand for linear games, as did many fans of single player titles. The Last of Us Part II and Resident Evil 2 are two of the most highly anticipated upcoming games. Players crave variety, and culling a studio with brilliant linear games does not speak to a player-friendly model. Couple a strong story by an accomplished writer with the Star Wars universe, and it sounds like a smash hit. Unfortunately, EA disagreed, and we’re all worse off for it.
What say you, gamers? Do you have hope that EA Vancouver will retain some of Hennig’s ideas? Are you excited to see what Hennig has up her sleeves? Do you still weep over the loss of Visceral Games? Sound off in the comments. If you liked this story and want more, make sure you follow DFTG on Twitter and on Facebook!
Drew Weissman230 Posts
Drew is a freelance writer for DFTG. He's the former Managing Editor of Haogamers and has been published in the Chicago Tribune and The Paragon Journal. He also edited the novel Three Brightnesses and Artist Journey: Rachta Lin (2016 and 2017 editions).