God of War Director Defends Linear Games Following Visceral Closure
Recently it was announced that the studio that brought fans games such as the Dead Space series, Visceral Games, would be closing its doors. Alongside the closure, EA explained that they would be changing the Star Wars title Visceral was working on from a linear title into a “broader experience that allows for more variety and player agency” adding fuel to the fire of a long standing discussion between story-driven linear games versus multiplayer titles.
Cory Barlog, the director for God of War, believes that there’s nothing wrong with linear story driven games and expressed his disappointment on Twitter, explaining that players can still get agency from this type of title, despite what EA said.
I love linear single player games. Saddens me when the word linear is considered a bad thing. You can have agency in a linear story game.
— Cory Barlog (@corybarlog) October 18, 2017
Barlog wasn’t the only one to make comments on the treatment of linear games either. Many fans and developers alike reached out to agree with him, one going so far as to list multiple successful games with linear narratives. This goes to show that there is still a decent amount of support for linear games, even with the strong focus on multiplayer and open world titles in this ever changing gaming market.
Only time will tell what the future holds for the way stories in games are told. Let us know your thoughts on single player, linear games as opposed to multiplayer titles in the comments section below. As always, don’t forget to follow Don’t Feed the Gamers on Twitter for 24/7 coverage of all things gaming and entertainment.
Chris Calles1306 Posts
Known as "Stash" or Yippee Calles. He's a student of everything, avid adrenaline junkie, and creator of random things. When he's not delving into a game, book, or movie - He's out teaching himself new things or taking part in some pretty epic adventures. You can find him on Facebook, Twitter, Instagram and Tumblr.