Anthem’s Latest Update Is Live Today, Here’s What It Does
BioWare’s Anthem has launched a new patch has gone live today ahead of schedule, and it brings loads of improvements to the game. First and foremost, respawn restrictions have been removed and they have made changes to the loot system for players that have made it to the level cap. The developers also made vast improvements to stability for all platforms, audio quality enhancements, and a long list of bug fixes to the title.
While Anthem did have a rocky start from the demo that gave players a taste of what to expect in the game, and some unforeseen issues at launch that caused long loading screens and crashes to desktop – the team at BioWare has been committed to delivering the experience we know and love from their brand. The improvements they have made to the game including these changes seen in the latest update only proves they want to deliver the highest quality experience to gamers possible!
Below is the patch notes Anthem 1.0.3 update, via the EA support page:
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Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
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Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
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Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
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Audio Improvements – Fixed a number of issues that could cause audio to drop out
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Fixed a number of issues that were blocking players from accessing the Forge
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All missions should now properly end when all conditions have been met
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The inbox now properly displays information on PC (the inbox is found in the newsfeed)
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Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
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The vault is no longer accessible from the Forge. This change was made to improve performance
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Fixed an issue that would cause the game to hang when entering menus while on an expedition
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Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
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Server shutdown messages should now appear less often
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The ability to Quickplay into a Stronghold has been added back to the game
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Mouse button 4 is no longer bound to the back button for PC players
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Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
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Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
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Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
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Players should no longer get stuck behind fogwalls on missions or in strongholds as often
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Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
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Improved the audio when defeating creatures to provide better feedback
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Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
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Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
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PS4 led lights will now change based on the javelin being used
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It should now be harder for players to get stun locked by certain enemy compositions
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The values on max flight time inscriptions have been increased
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The appearance of the N7 vinyl on Legion of Dawn armor has been improved
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Haluk will now properly face players during certain dialogue scenes
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The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
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Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
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Titans: We have made several balance changes to all variations of Titans
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Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
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Increased the time that weakpoints are exposed.
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Fixed an issue that prevented effects from applying and thus preventing combos.
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Increased the damage the Titan takes from weakpoint hits.
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Lesser Titan’s weakpoint’s have been changed to always be active.
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Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
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Decreased the radius of the seeking projectile attack.
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Decreased the damage done by the self-destruct ability.
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Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
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The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
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Force
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Players will be less likely to be repeatedly staggered by heavy attacks.
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Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
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Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
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Melee Damage
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Combo Damage
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Ultimate Damage
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Status Effects
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Item Procs (e.g. Proc from Yvenia’s Thunder)
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Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.
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The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
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Weapon recoil will now stop once an exo is looking straight up
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Fixed a number of animation issues that could occur when the Colossus was using its shield
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It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
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Interceptor Aura damage will now deal the correct type of damage based on the active aura
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Players can no longer equip abilities from one javelin to another
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The Colossus can now use gear faster after being attacked by a heavy hit from enemies
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The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
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The Colossus now recovers faster after crashing into walls
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Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
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Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
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Flak Cannon’s damage has been increased to 42, up from 30
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Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
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Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
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Note: Description text for Wraith Strike will be updated in 1.0.4.
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Wind Wall should no longer block or interfere with other player abilities
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Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
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Fixed an issue where certain weapons were not firing where the crosshairs were aimed
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The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
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The Thruster Delay Recovery inscription is now correctly applying a bonus
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The Overheat Delay Recovery inscription is now correctly applying a bonus
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The Weapon Reload Bonus inscription is now correctly applying a bonus
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Note: These will have non-updated text values until the next patch (1.0.4)
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Increased the base damage of the following Masterwork Weapons.
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Ralner’s Blaze
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Rolling Carnage
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Cycle of Pain
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The Last Stand
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Glorious Result
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Insult and Injury
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Sentinel Vengeance
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Gnosta’s Balm
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Vassa’s Surprise
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Soothing Touch
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Renewed Courage
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Artinia’s Gambit
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Ralner’s Blaze – Will no longer roll with incorrect inscriptions
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Ablative Shielding now provides the proper boost in shield and armor
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Badge of Devastation will now generate more ultimate charge when triggered
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It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
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When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
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Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
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Some players may experience audio crackling while in Fort Tarsis.
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There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
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A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
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Some players may encounter a bug where they are unable to interact with any objects or players.
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Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
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Inactivity messages may not be able to be dismissed after a player returns from being away.
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There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online and that the friends list is accessible when in offline mode.
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The UI may not display events for some players when an event has spawned nearby in Freeplay.
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There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.
What do you think of the latest changes to Anthem? What else would you like to see fixed or added to the game in a future update? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!
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Matt Ruppert715 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.