Next Star Citizen Update Coming Soon – Crowdfunding Exceeds $176 Million

Next Star Citizen Update

With update 3.0 having just been released prior to Christmas, players of Star Citizen are surely enjoying their time in the ‘Verse. A bounty of features were added in the last go around, which can be read about right here. That being said, there is no time like the present to begin thinking about the future. Cloud Imperium Games has recently announced their plans for 2018, including when the next Star Citizen update is expected to arrive.

In the release, the developer gives a broad description of what players can expect to see in the new year, beginning with the next Star Citizen update, which is set to launch in late March. They also mention how they’ll be moving to quarterly builds, with the tentative schedule being March, June, September, and December. As for 3.1, here’s a little more about it:

3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.

Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.”

To say that Star Citizen is chugging along well enough would be an understatement. When update 3.0 dropped, crowdfunding had just breached $174 million. Two weeks later and another $2 million has been added to the campaign, bringing the total(at the time of writing) to $176,276,642. That should be enough to keep the lights on for some time.

What say you, gamers? Are you enjoying the progress that Cloud Imperium Games is making on their ambitious title? Can you not wait for the next Star Citizen update? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7! For more about the game, check out the next few links, followed by the full release about the developer’s plans for 2018:

“Hello Citizens,

Now that Alpha 3.0 is out, we wanted to give you all an update on our plans for this coming year. As we discussed before the holidays, we now have a delivery schedule based on dates rather than features.

We are doing this for several reasons. First, thanks to the huge improvements to core tech, we can be more predictable about delivering our patches, as we are building upon and refining existing tech. Second, we want to get more build iteration, which gives us more opportunities to get feedback from the community going forward. Finally, this new approach provides more flexibility in our development. If a proposed feature takes longer than anticipated, we will push it to the next release, rather than delaying other new content.

We plan on delivering new builds once a quarter, starting with our first drop at the end of March. After that, we aim to deliver again at the end of June, September, and December of this year.

Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader.

3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.

Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.

For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.

Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.

That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.

Stay tuned as the new Star Citizen Production Roadmap will come online along with the new RSI website later this month, with more development and release details.

See you in the ‘Verse (literally),

— The Star Citizen Team”

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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