New Xbox Series X Specs Confirm 12 Teraflops GPU, DirectX Ray Tracing

Xbox Series X Backwards Compatibility Includes All Previous Xbox Consoles At Launch

The next-generation of gaming is upon us 2020, yielding such major hardware debuts from the likes of PlayStation 5 and Xbox Series X Though there’s still a number of months until either release date will arrive, quite a few details have already been revealed for both consoles, including targeted specs and next-gen features such as ray tracing and the use of solid-state storage. Microsoft has now revealed even more Xbox Series X specs, confirming an array of powerful hardware for their fourth console entry.

As detailed on Xbox Wire, Xbox head Phil Spencer provided quite a few details about the tech inside the Xbox Series X, touting a custom next-gen processor built from the bones of the latest Zen 2 and RDNA 2 from AMD. This is revealed to open up 12 Teraflops of GPU performance, a long-rumored figure that equates to double that of the Xbox One X and four times more powerful than the base Xbox One. Spencer champions the upgrade as a “true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.”

Detailed in the post, Spencer confirmed Xbox Series X specs will include hardware-accelerated ray tracing powered Microsoft’s Direct X, “a first for console gaming” that will enable “true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.” The Xbox boss also revealed the console’s support for the company’s patented form of Variable Rate Shading, a feature designed to “prioritize individual effects on specific game characters or important environmental objects,” resulting in “more stable frame rates and higher resolution, with no impact on the final image quality.”

Highlighting a desire for “more playing and less waiting,” Spener revealed several of the ways Xbox Series X promises to achieve that goal. In addition to utilizing a more efficient “next-generation SSD” and support for 120 FPS, the hardware will also feature a more responsive HDMI 2.1 technology as well as a Quick Resume feature, allowing players to “continue multiple games from a suspended state almost instantly” and “without waiting through long loading screens.” This aim extends to the console’s next-gen controller, which features a technology called Dynamic Latency Input, employing the use of “high bandwidth, proprietary wireless communication protocol” to synchronize input “immediately with what is displayed.”

New Xbox One Update Brings Family Settings Features, Wish List Notifications, And More

In addition to these new Xbox Series X specs, Microsoft’s penchant for services also looks to be returning for next-gen. Xbox Game Pass is confirmed to be making the jump alongside the platform’s Backwards Compatibility program, which touts “four generations of gaming” across Xbox Series X, Xbox One, Xbox 360, and the original Xbox. Interestingly, Phil Spencer also revealed a potentially game-changing new technology called Smart Delivery, allowing developers to release a title on Xbox One and seamlessly port it over to Xbox Series X without forcing players to buy it twice. Promising the service for all future Xbox Game Studios exclusives, Smart Delivery is said to be “available for all developers and publishers” to use for themselves.

What do you think? Are you excited about the reveal of these beefy Xbox Series X specs, or are you just hoping the console won’t be too expensive in the end? What do you think of Smart Delivery? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more headlines recently featured on DFTG, check out these next few news stories:

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Eric Hall2712 Posts

Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.

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