Mercy Nerf Currently Being Tested in Overwatch’s PTR

Mercy Nerf

The balance within Blizzard’s Overwatch can be a bit tricky at times, often leaving certain characters to be overpowered or too weak. The latest update to hit the Public Test Realm(PTR) brings a new Mercy nerf to the mix, tweaking her new ultimate ability Valkyrie.

When the healer’s new ultimate was brought to the game, it turned her into a resurrecting powerhouse. Each time Valkyrie was activated, the cooldown for Resurrct was reset and then reduced to a 10 second cooldown for the duration of the ultimate. This allowed Mercy to bring her teammates back to life with the quickness. On top of everything the Valkyrie ultimate ability already provides, this made her a must-pick character, leaving all of the other support heroes behind.

However, the Mercy nerf that is currently live in the PTR brings only a small change, but it could have a huge impact on how players choose their healers. As was outlined by Josh Engen on the forum, Valkyrie “No longer resets or lowers Resurrection’s cooldown. Instead it now doubles Resurrection’s range.” While the change may seem insignificant, it brings a certain amount of balance back to the popular FPS.

This, of course, means that you’ll get to play with your other favorite support heroes again. Ride up walls with Lucio’s sweet roller blades and boop players off the ledge, or toss a sleepy-time grenade at the enemy to make them dream of a better time that doesn’t involve them getting shot. Sure, that’s not the official name of Ana’s ability, but it could be. Keep it tuned to Don’t Feed the Gamers as more changes arrive in Overwatch, and for other gaming news, check out the following:

What say you, gamers? Is the new Mercy nerf necessary? Was her Valkyrie ultimate ability a little too overpowered? What other changes should be made to characters? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett1509 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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