God Of War Ragnarok Accessibility Features Unveiled By Sony

God of War Ragnarok Accessibilites

As video games have sought to expand to new audiences in recent years, one fortunate result of this resolution has led to greater inclusion in gaming for players with disabilities. Thanks to the work of great groups like AbleGamers, more big gaming companies have made significant strides forward in terms of accessibility. While Xbox has taken more of a hardware-focused approach with their adaptive controller, PlayStation has focused more on giving their software a wider range of in-game options that can make the experience more compatible with various disabilities. Now, a new video shows many of the God of War Ragnarok accessibility options coming with the new game.

Sony released a new post on the official PlayStation Blog detailing several new God of War Ragnarok accessibility features, accompanied by a new audio description version of the God of War Ragnarok trailer for Global Accessibility Awareness Day. Sony had already included new accessibility features for the PC version of 2018’s God of War, and these options had been confirmed to be coming to Ragnarok as well. Of the many revealed options, Sony detailed inclusions like auto sprinting, a persistent reticle dot, and toggleable aim and block stance features.

God of War Ragnarok Accessibility

Brand-new God of War Ragnarok accessibility features are coming as well. Players can adjust caption options such as size, color, background blur, and more to make text easier to read, and other UI text sizes can be adjusted as well. Controls will also be that much more adjustable this time around, with plenty of layout, preset, and shortcut options available at launch. Perhaps most significantly, new high contrast options will enable the ability to adjust color shades of characters to signify player, assist, and enemy characters, making it easier for those with vision disabilities to see characters clearly against any background. There are plenty of other features confirmed as well, but it’s great to see Sony continue expanding its commitment to making games accessible to all. Kratos is proud of you, boy.

What do you guys think about these new God of War Ragnarok accessibility features? Let us know in the comments below! Be sure to stay tuned for the latest gaming accessibility news, such as Sony’s list of accessibility features built into the PlayStation 5, here on Don’t Feed the Gamers! Follow us on Twitter to see our updates the minute they go live!

Cory Lara2137 Posts

A royally radical and totally tubular 90s kid, Cory has a passion for all things nerdy, particularly gaming and nostalgia. While an accountant by day, he strives to be as creative and humorous as possible in his free time, be it here writing on Don't Feed the Gamers, or making dumb satirical posts on his Twitter, Youtube, Facebook and Instagram accounts.


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