New Call of Duty: WWII Multiplayer Details Revealed in New Interview

With the stunning global reveal of the next Call of Duty title, WWII, there was a lot to be hyped about for both veteran players of the franchise, and those just looking for a quality FPS. After having made it perfectly clear that Sledgehammer and Activision listened when fans begged them to take the series “back to their root”, there was a lot of information detailed about the upcoming title, especially the historical significance of it. If you missed the global reveal and the live Q & A, we’ve got you covered right here to catch up.

Now we have even more details about the upcoming shooter, this time with a focus on what to expect with the multiplayer. The multiplayer experience with WWII will be accurate with its timeline, with an authentic “boots on ground” play style. With working with a team of historians dedicated to this time-period, the weapons and maps are both historically accurate to make the right impact with this particular narrative.

In a new interview, Sledgehammer’s Michael Condrey spoke a little more about the title:

This arsenal of World War II weapons and the signatures of those weapons were really uniquely defined. Obviously, we have the classics that people know and love like the SMG-44 and the Garand, the rifles, the SMGs like the Thompson or the Grease Gun – but clearly shotguns and LMGs meant things, and the battlefields would respond.”

The maps for the next in line for Call of Duty are also “unique” and grounded in history – “iconic locations from around the globe,” with many locations to fight for honor on, such as the Normandy from the infamous D-Day.

The team seemed incredibly enthusiastic about the upcoming title during their live Q & A, brimming with excitement and pride. Seeing that, it really is no surprise that Condrey had nothing but praise for the multiplayer that players can delve into:

For fans in general, a return to the strategic, grounded, fast-action of multiplayer where we began? Frankly, people are going to go bananas. It’s going to be great.”

With new maps, new weapons, and a new (yet familiar) approach also comes a new mode. “War” will be a “series of objective-driven conflicts” to give a form to the multiplayer experience. But “War” isn’t the only new addition either. A new hub was teased during the reveal event and this new Headquarters space will encourage players within the Call of Duty community to be more social, allowing for new ways for gamers to interact with an array of available characters. Condrey compared it to World of Warcraft’s Orgrimmar:

I remember the impact of going to Orgrimmar in World of Warcraft for the first time, and seeing people being social, showing off their gear, practicing their combat, dueling, all these things. So imagine a Call of Duty space that provides that, anchors you in World War II, and continues your social engagement and your attachment to your avatar in a really transformational new space with other community members.”

There’s a lot to look forward to. Things for the Call of Duty franchise took a more futuristic approach for the last few releases and fans were none to thrilled by it. In contrast, the most immediate competition in the FPS genre, Battlefield, took the hint and went back to historical roots. That move garnered a lot of praise from FPS fans, and it is great to see such a long-standing franchise like Call of Duty take that nod, as well. Call of Duty: WWII has been three years in the making and will be making its debut November 3rd on Xbox One, PlayStation 4, and PC.

Don’t forget to join us on Twitter and Facebook for gaming and entertainment news live 24/7! Have thoughts on what you’ve seen so far about the WWII multiplayer? Join in on the comment section below and tell us all about it!

Liana Ruppert578 Posts

With an arguably unhealthy obsession with Mass Effect, Liana has been an avid collector of gaming and comic memorabilia for well over two decades. With a passion for writing, gaming, and comics - she is currently working as Editor-in-Chief for the revival of Prima Games, with previous managing editor experience with several gaming publications including, The Hollywood Reporter, TwinGalaxies, and other outlets. She is also the Co-Owner and Managing Editor for DFTG. You can find her on Twitter, Instagram, as well as several Facebook communities online.


Welcome! Login in to your account

Remember me Lost your password?

Lost Password