Dark Souls Remastered Changes Revealed, Here’s What’s Different

Dark Souls Remastered Changes

When Dark Souls Remastered was announced earlier this year it set the entire internet ablaze. While Dark Souls 2 and 3 are excellent games and can be revisited on Steam without any hassle, the original game has unfortunately not held up well, and requires mods in order to bring the title up to good gaming standards. Thankfully, the Dark Souls Remastered changes are quite significant in comparison to the 2012 version released for PC, and Bandai Namco was kind enough to reveal the full list of changes for us ahead of the game’s late May launch date.

Arguably the biggest of the Dark Souls Remastered changes is that the game will support 60fps out of the box. 4K resolution will also be supported, and textures and lighting as a whole have been improved, though we don’t necessarily know how much of an improvement it is until we see some gameplay. There are a significant amount of other changes as well, which can be viewed in the full list below:

Dark Souls Remastered Changes

Graphics

  • Dark Souls Remastered will have a 4K resolution with a compatible TV/monitor at 60fps on the Xbox One X, PS4 Pro and PC. It will display upscaled 4K resolution on PS4 Pro and Xbox One, while the PC version will be native 4K.
  • PS4 and Xbox One – 1080p resolution at 60fps.
  • On the Switch, it will have a 1080p resolution at 30fps when docked to TV, and 720p resolution at 30fps when in handheld mode.

Online Multiplayer

  • The maximum number of players online has increased from 4 to 6.
  • The Dried Finger item will be needed to play with 6 players.
  • The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
  • Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
  • It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
  • Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
  • When a player defeats an invading phantom, their Estus Flask is restored.
  • Players can turn on/off global matchmaking
  • Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign
  • Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
  • In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).

Arena

  • 3v3 and 6-player deathmatch have been added.
  • Arena battles can also use Password Matching.
  • Respawn points will be random.

Miscellanious

  • Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
  • The number of languages has been increased to the number found in Dark Souls 3.
  • A Bonfire has been added next to Vamos the Blacksmith.
  • Covenants can be switched at Bonfires.
  • Button configuration is available.
  • Items will not automatically be registered into an item slot when picked up.
  • When the up or down directional pad button is held down, the first item equipped will be selected.
  • The online network has been changed from P2P to dedicated servers.

Dark Souls Remastered arrives on May 25 for PC, PlayStation 4, Xbox One, and Nintendo Switch. The Switch version of the game will also feature a special Solaire of Astora amiibo which can be purchased separately.

So, thoughts on all those Dark Souls Remastered changes? Plan on picking the game up, or are you good with your PC or console version? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!

Ryan "Cinna" Carrier3026 Posts

Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.

Login

Welcome! Login in to your account

Remember me Lost your password?

Lost Password