State Of Decay 2 Patch 1.2 Improves Stability, Multiplayer, And More – Patch Notes

State of Decay 2

With nearly two weeks under its belt, Undead Labs’ State of Decay 2 has already seen a fair share of success. Just after two days of its global release, the title already had over 1 million players. Certainly no small feat, but that doesn’t mean the sequel was launched without issue. That said, the massive patch to recently be added to the game has brought a plethora of fixes and improvements along for the ride.

Patch 1.2 comes in at a 20GB download size. It features improvements for stability, performance, and the multiplayer aspect of the title. Collision spots were also highlighted in the recent patch, fixing the bug that got players “stuck in an infinite freefall animation loop.” You can check out the changes that have been highlighted by Undead Labs below:

The 1.2 patch features significant improvements related to:
  • Increased stability
  • Improved networking interactions for clients
  • Improved networked vehicle interactions
  • Elimination of Out Of Memory crashes

Patch 1.2 Highlights

Gameplay
  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
  • Zombies no longer become immune to the Assault Kick
  • Reduction of step height to prevent survivors popping up onto props while moving
HUD
  • Fixed issue with player HUD disappearing after NPCs are executed by zombies
  • Community advice list no longer shows up under vignette on the map
Environment and Collision
  • Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
  • Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
  • Elimination of white line that appears when driving at night time
  • Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
  • Additional polish and reduction of LOD popping
  • Additional lighting tuning passes, reduction in glowing props
Other Fixes
  • Addressed a variety of general crash bugs
  • Updated a number of strings that were previously hardcoded in English
  • Audio mix optimizations

State of Decay 2 is currently available for PC and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming news going on right now, check out the following:

What say you, gamers? Are you glad that the developers have released this hefty patch? What other improvements do you believe need to be added to State of Decay 2? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett1659 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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