Star Wars 1313 Designer Comments On Cancelled Game – Being a Creator is a “Constant Battle”
While most of the new Star Wars projects initiated by The Walt Disney Company since their acquisition of Lucasfilm a few years ago have been generally well-received, one of the downsides of these new galactic stories have been the cancellation of several projects that were in the works at the time of the acquisition. One of the more disappointing cancellations was the ending of development for Star Wars 1313, a darker LucasArts game than those previous. Now, the Star Wars 1313 designer has provided a bit more insight on the short-lived project’s development:
1/ Reading the Star Wars 1313 chapter in Blood, Sweat & Pixels triggered some complex emotions, and not just for reasons you might imagine.
— Matthias Worch (@mworch) September 12, 2017
Matthias Worch, the Star Wars 1313 designer, has posted a series of tweets on his official Twitter account in response to his recent detailing of the process for the cancelled game in the newly published book Blood, Sweat & Pixels. The game was likely going to focus on bounty hunter Boba Fett’s quest on the 1,313th level of city-planet Coruscant for a bounty target placed by Jabba the Hutt. The game was unceremoniously ended after Walt Disney closed down LucasArts and shifted video game development to licensed parties. Worch describes the experience as hectic, not just because of his personal stresses from having a then-pregnant wife, but also given the uncertain nature of the acquisition, saying:
10/ Making games is a constant battle against uncertainty. Doing so while Disney is acquiring your company and with 2 babies in the pipe…
— Matthias Worch (@mworch) September 12, 2017
However, even with an unpredictable future, Worch and the rest of the development team stayed inspired about 1313 and persisted with their passionate work until LucasArts was shut down. Worch afterwards went on to work for Hanger 13 and Take Two on the game Mafia 3. It’s not often canceled projects like this have this much insight into the process and how it ultimately ended. It’s good to see Worch talking about it openly and, hopefully, EA brings some of the team’s work on 1313 to fruition in the future.
What do you guys think about these new moments from the Star Wars 1313 designer? Let us know in the comments below! Be sure to stay tuned for the latest Star Wars news, such as new Star Wars Battlefront II Beta details, here on Don’t Feed the Gamers! Follow us on Twitter to see our updates the minute they go live!
Cory Lara2137 Posts
A royally radical and totally tubular 90s kid, Cory has a passion for all things nerdy, particularly gaming and nostalgia. While an accountant by day, he strives to be as creative and humorous as possible in his free time, be it here writing on Don't Feed the Gamers, or making dumb satirical posts on his Twitter, Youtube, Facebook and Instagram accounts.