Players Almost Had the Ability to Fly Around Prey’s Talos 1
There is a good chance that if you haven’t played Arkane Studios’ and Bethesda’s Prey by now, you’ve at least seen a thing or two about it. Maybe you saw something about how one can essentially turn into any object they like. The most important advantage to this, of course, is the fact that you can be a banana in space. Perhaps it was the countless videos showing members of the speedrunning community taking the game down in incredible amounts of time that was seen. In any case, players seem to be really enjoying the title for what it is, but a recent interview has shown us that things were almost a bit different aboard Prey‘s Talos 1.
In a recent talk, lead system designer Seth Shain discussed the creation of the Gloo Cannon. For the uninitiated, the Gloo Cannon allows players to not only freeze enemies, but also create platforms on which to jump in order to reach rather difficult-to-get-to areas. As one might imagine, this is quite the useful tool. Especially since Prey‘s Talos 1 offers a plethora of hard to reach places. However, if you’ve played the game already, imagine if you could fly around. Shain says this was almost an ability that players would have had, but it just wasn’t working out.
There was another power that we cut because we just couldn’t make it work or make it fun, it didn’t hit our quality bar. It was a power that would directly allow you to fly around the space [station],” he explained. “That one just amplified that problem. [The artists] were really happy when they cut that, you’re mostly constrained to the walls with the Gloo gun.”
The reason that artists mentioned above were happy was because if the player had the ability to fly around Prey‘s Talos 1, it would mean that those out of reach places would have to look good. It’s good to see that the team cared about the project and didn’t want to pump out just another game. And it is entirely understandable that the artists wouldn’t want players to have the ability of free flight. It’s “because they want every square inch of the station to be beautiful,” which is admirable, but could always lead to a few areas of the game suffering. If that were to be the case, let’s be glad the flying was canned.
What say you, gamers? Would it have been interesting to fly freely around Prey‘s Talos 1? Are you glad that they got rid of the ability, or do you believe it would have worked well within the gameplay and story? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7! If it’s more reading that you’re needing, check out the following:
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.