How Diablo IV Will Differ From Diablo III, According To Blizzard
This year’s BlizzCon brought about the announcement that many fans had been looking forward to. Diablo IV was officially revealed with an incredibly beautiful (and dark) trailer, and since we now know the game is actually happening, the devs have been diving a bit more into the details regarding the highly anticipated title.
During a recent interview with AusGamers, game director Luis Barriga and art director John Mueller discussed the upcoming Diablo IV. “We have those moments where we play with the perspective a little bit to either show you a landmark or a vista and stuff like that,” Barriga said. “And then when it comes to a World Boss, we zoom out the camera out quite a distance to put you in the same space with 12 other players. That will be rare in the live game, but we included it in the demo to ensure everyone got to see it.”
When it comes to how Diablo IV differs from its predecessor, Mueller had this to offer: “We’ve added a lot of animation technology. Blending animation and having stop animations and having different animations make the movement feel very different than Diablo III. It’s all increasing the resolution. And in action it makes the movement but feel more fluid, with stuff like character turns looking better than ever.”
Diablo IV is currently in development with no release date as of yet. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
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- Dragon Ball FighterZ Adds ‘Super’ Broly DLC Next Week (UPDATED)
- Xbox Boss Walks Back Dismissive VR Commentary Following Fan Feedback
What say you, gamers? Are you hoping for more of the same with a few new additions in Diablo IV, or would you rather it be something closer to entirely new? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett1768 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.