Fallout 4: New Vegas Mod Creators Release Statement Clarifying Some Development Misconceptions

Fallout 4: New Vegas Mod

Ever since Bethesda released its Fallout 4 Creation Engine, fans have been coming up with all sorts of interesting and unique mods, though none as ambitious as the Fallout 4: New Vegas mod. The literally game-changing mod takes the contents of Fallout New Vegas and remakes it using the Fallout 4 Creation Engine, creating a more modernized version of New Vegas for fans to sink their teeth into.

Now, with almost a year under its belt, the Fallout 4: New Vegas mod team has taken to Facebook to release a statement addressing the way its development process, while also discussing how quickly the progression of the project will ramp up as the team completes assets. Here’s the message in its entirety:

F4NV, as a whole, tends to aim for a focus on specific milestone areas. Team members will be guided towards assets, scripts, and level design projects that tie into these goals, so as to ensure we meet them on-time and at an appropriate quality standard. However, given the realities of the different timescales of various development processes, this may mean that one team is partially slowed by their needs for assets from another, or may end up completing their goals as part of the milestone ahead of schedule.

When this happens with the level design team, efforts are focused on utilization of pre-existing assets and material swaps (a method to change the appearance of an asset without changing the model,) to create assets that may be needed later down the road. The screenshots showcased this week, for instance, are part of that process.

Many of the factory-styled buildings in Fallout 4 do not match up with the look and feel of the bombed out structures found in the Vegas ruins. While they’re gorgeous buildings in their own right, and our Level Design team has found plenty of uses for the assets within, some custom work was needed to mimic the shattered and windswept structures of the Vegas ruins, while still providing a more interesting interpretation of these oft-forgettable locations.

The process of creating one or two of these buildings allows our level design staff to quickly address deficiencies in the assets they need to complete their work on them, and allow them to plan ahead for future sprints in those regions! This ultimately means that down the line, development will be able to move faster in these area, and that the asset team will be able to slowly pivot to asset creation in those areas as needed without any unpleasant surprises.

That’s all for this week’s devlog! We hope that this has helped to clear up some confusion in regards to our development process, and offer some insight into what our team is working on. Stay tuned for more cool content updates into the week, and until next time, Stay Classy!”

The release date for the Fallout 4 New Vegas mod is currently unknown, though the team recently shared a video showcase revealing how much progress it has made on the mod. Fallout 4 is now available for PC, PlayStation 4, and Xbox One.

So, thoughts on the latest update from the Fallout 4 New Vegas mod team? Plan on trying out the mod once it is released? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!

 

Ryan "Cinna" Carrier3026 Posts

Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.

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