Capcom Attributes Dead Rising 4’s Mixed Reception to “Approachable” Gameplay
It seems Capcom wasn’t completely oblivious to Dead Rising 4’s mixed reception. In an investor Q&A session held earlier this month, Capcom was asked why they thought the zombie game had not received better reviews in line with the well-received first three Dead Rising games. An English-translation of Capcom’s response acknowledges that the company’s desire to put out a “more approachable” product may have been to blame.
“Compared to the series up to now, this game was made more approachable in order to allow a wider audience to enjoy it; however, there was a wider range of opinions for the new game. Moving forward, we intend to grow unit sales on a continuous basis by releasing additional digital download content while implementing updates for improvements.”
Dead Rising 4’s mixed reviews mostly stemmed from the game’s perceived oversimplification of the series’ established gameplay, attributed by the absence of Dead Rising’s signature 72-hour timer system. These comparatively lacking features were seen by critical fans as Capcom’s way of nerfing the series to accommodate newer players. Professional reviews were kinder to the game, commending it for its hilarious and off-the-cuff fun.
Dead Rising 4 is currently out now on Xbox One and PC. Capcom’s downloadable releases for the Dead Rising fourquel include the holiday-themed ‘Stocking Stuffer’ DLC, as well as the recent addition of Street Fighter costumes and higher difficulty modes.
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Eric Hall1708 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his weekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.