‘Control’ Developer Addresses ‘Quantum Break’ Similarities, Live-Action Elements
After an extended bout of speculation, the mysterious “P7” game by Remedy Entertainment was finally unveiled at E3 2018, providing a peek at the intriguing yet mind-trippy game known as Control. The brain-bending imagery on display was enough for many to compare the game to Remedy’s previous big budget title Quantum Break, but the developer has recently assured that the two games are indeed “very, very different.”
Speaking with GamingBolt, Head of Communications at Remedy Thomas Puha recently offered new perspective on the upcoming third person shooter. He acknowledged the two games’ inevitable similarities, but also talked up the unique creative direction of Control.
It’s the same engine, same people. So it’s going to have some similarities, but they’re very, very different. Quantum Break was very linear, and Control is a lot more open ended. It’s a lot darker. Our art direction is complete different from Quantum Break. I mean, yes, they’re third-person, and, yes, there’s powers and abilities in both games, but rest assured, they’re very different.”
Puha further went into the two game’s differences by discussing Remedy’s more open, gameplay-driven plans this time around. Quantum Break notably employed an interactive narrative element that saw events play out in-game, but also in live-action. When asked if Control would utilize any of these elements, Puha responded with a “no,” calling their next game a much more “focused” experience.
Control‘s a very different game. No, in short. In Quantum Break, the game and what we did in the game affects the show, which was pretty incredible that we were able to pull that off. But now we’re a lot more focused and making a very gameplay-driven experience, telling what’s happened in lots of different ways.
You saw a little bit of the superimposed live action in the closed-doors demo. There’s lots of tricks we’re doing. It’s a lot more gameplay driven, so there should be a lot less interruption. Players can play the game at their own pace. That’s really important for us.”
Remedy’s desire to do something different isn’t exactly a surprise as the’ve already had a number of story-heavy games under their belt with titles like Max Payne, Alan Wake, and, of course, Quantum Break. This reality new gameplay-driven focus with Control looks like it will provide yet another unique adventure from the studio when it arrives for PC, PlayStation 4, and Xbox One sometime in 2019.
What do you think? Are you looking forward to the puzzling game that awaits in Control, or are you not sold on the idea of less story elements? Are you just holding out on that long-rumored Alan Wake sequel? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more from the real of sci-fi, check out these next few news stories:
Eric Hall2688 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.