Did BioWare Alter Sara Ryder’s Face With Mass Effect: Andromeda’s Day One Patch? (VIDEO)

Sara Ryder

Mass Effect: Andromeda is still one day away from launch, and already BioWare has been receiving insane amounts of blowback based upon feedback from those that were able to play the game early via EA Access or were provided review copies.  One of the most consistent focal points for the negative feedback has been in regards to character facial animations and the overall facial design, chiefly that of female protagonist Sara Ryder.  Despite increasingly virulent criticism from certain parts of the internet, however, BioWare has gone on record to state that there would be no character improvements made for the game’s day one patch.

Given the definitive statement above, it is strange to see that different versions of Sara Ryder’s default face have been popping up within the game’s early access period.  According to Reddit user Endorphyn, changes to Ryder’s default face can be seen when comparing shots taken from a French streamer’s gameplay video during the character creation process.  It is important to note that as the video was a stream, no editing could be done to alter the character models.

In the video, the player cycles through different character customization options, where we see Sara Ryder with the default face we are all accustomed to, which is shown on the left side of the picture at the top of this page.  After browsing the character creation menu for a bit, the player backs out of the menu and instead chooses the ‘Sara Ryder: Quick start’ option when starting the game.  Instead of the default face we see in the CC menu, we are instead treated to a different, more polished version of Sara Ryder, which can be seen on the right side of the picture at the top of the page.  The small video below flashes back and forth between both face models.

The differences are, quite frankly, staggering.  For one, her eye color is completely different.  Sara’s nose, lips and ears are all much more subtle, and her jaw is also less pronounced.  Her complexion is also less oily and more touched up.  In short, she looks more like Jayde Rossi, the actress whose likeness Sara Ryder’s character model was based on.

For now, it is currently uncertain how the French streamers came across the ‘Sara Ryder Prime’ character model they ended up with in the video.  It is possible that this was a bug that reverted Sara’s face model to a different, potentially older build, which feeds into the (unproven) theory that BioWare intentionally ‘de-beautified’ Sara Ryder.  Her official character kit available on BioWare’s website isn’t much help, as it seems to strike a balance between both facial models.

Thankfully, at this point we are only a few short hours away from the launch of Mass Effect: Andromeda, so we will find out soon which of these versions of Sara Ryder we will actually get to see in-game.

Mass Effect: Andromeda arrives on March 21 for Xbox One, PlayStation 4, and PC.

What are your thoughts on this alternate character model?  Are you hoping to find this one available in the game?  Or, do you prefer the less touched up look?  Let us know what you think in the comments section below, and as always, stay tuned to DFTG for all the latest Mass Effect news!  Don’t forget to follow us on Twitter for our 24/7 news feed!

Ryan "Cinna" Carrier2417 Posts

Ryan is a writer and the head editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.

2 Comments

  • Charlie Reply

    March 20, 2017 at 7:08 PM

    Unless they change the character customization to be more diverse (and yes that means I want to play a hot blonde space babe in this case) I won’t buy it.

  • Devi Reply

    April 21, 2019 at 3:43 PM

    BioWare is well known for making their characters butt ugly. My guess is they got some heat from neo-feminists or something after DA2, but then again…. If you’ve ever played the older ME games, I’m sure you’re all too aware of the terrifying character creation (nowhere near as bad as ME:A). The difference with those, however, is that you still had the [adorable] default Shep to fall back on. Now they’re just being mean.
    I used to idolize Bioware… but how stubborn they are, and unwilling to change this ridiculous new ‘style’ of awkward characters and lack of any diversity is just annoying, and disrespectful to their fans.
    I swear they’re sitting back and laughing at how shallow the human race is.
    But isn’t part of the reason we play games to look at attractive character models? I can’t be the only graphic snob.

    BTW I’m female. Not a dude that wants to see a ‘hot ass’ while playing (not saying that’s bad. Games are made for you to play, your way. if you want to stare at a chick’s ass [in a video game], you should be allowed to!). It may be shallow, but e tried since early access).
    I try to make characters more resemble myself (with some personal ‘improvements’. I’m a model, but no one is ever truly happy with their appearance, let’s be real… Plus it’s set in a fantasy world FFS!)
    I’m also a 3D Character Artist, who specializes in 4k hyper-realistic textures and high-poly models. Ugly models kill me (I completely remade the characters in Skyrim).

    I’ve tried fixing ME:A’s textures but the models [and animations] are the issue(s) here, but there’s no way I’m going to completely re-construct the facial animations… Which I would have to do after making changes to the models.

    At least in DA:I, the character creation has tons of options to make the character something your own… I feel that even in the previous ME games, there were more options (or at least the sliders made significantly more different with each change.
    I’m incredibly, and increasingly more, disappointed in BioWare. It’s likely I’ll never purchase or play another ME game… And depending on the next DA, I may completely stop supporting BioWare all-together., which is so very sad; as mentioned above, I’ve idolized BioWare. My dream since I was incredibly young was to one day work for them. They may be the one company who inspired me to start doing what I do, but I just can’t support a company so hell-bent on pissing off fans and not offering genetic diversity in their games (I’m not talking about racial, hair color, etc).
    Some people want to play average people, some people want to play ugly people, some people want to play attractive people, some people want to play completely unrealistic people…I understand one company can not make the character options limitless, but that’s what sliders and morphs are for; at least provide more extreme changes between morphs other than a slight little twitch.
    I know they’re capable; they did it in DA:I. So what’s the problem?

    I’m rambling on a pretty old post, haha… But this has bothered me SO BAD since early access…. and I’m a long time ME fan, but ME:A is completely unplayable for me.

    And don’t get me started on the story…. ugh.
    IG: Gearhog

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Login

Welcome! Login in to your account

Remember me Lost your password?

Lost Password