Resident Evil 2 Remake Adjusts Difficulty Per Player’s Performance
The announcement of the Resident Evil 2 remake has had fans excited about the prospect of playing an updated version of one of their favorite games in the franchise. The videos released have only served to augment that excitement, revealing familiar locations and new features. Those features run the gambit, offering an enhanced experience to a fan favorite.
News continues to emerge about coming Resident Evil 2 features, with independent campaigns, new locations, and tons of mechanical tweaks it’s hard to believe that more could come. In an interview with VG24/7, Yoshiaki Hirabayashi and Tsuyoshi Kanda were asked about the game’s difficulty and what they could expect from a modern remake. Here is what Hirabayashi had to say:
“In terms of the standard difficulty, it does adjust based on player performance. I’d like to believe that you were doing really well and so the difficulty ramped up even more. But we have it tuned so that no matter how well you’re doing, there’s always going to be that sense of dread and tension there.
Also, we are definitely implementing things that assist the player if they choose to utilize that stuff such as auto game. If a player thinks, hey, I’d rather have an easier time going through this, we will have those sorts of options as well.”
Kanda noted that the Resident Evil 2 remake will also feature ink ribbons, with limitations on them at higher difficulties, giving players further challenges. This difficulty adjustment has been featured in the game since Resident Evil 4 and isn’t the only aspect being added from previous titles. Over the shoulder cameras and a focus on survival overshooting are also coming to the remake, making a perfect blend of old and new.
Ultimately, the game will track player progress and if it seems too easy, the enemies might be a bit more frenzied or deal more damage. It is said that even the ammunition drop rates and resources will be affected by the difficulty adjustments. This mechanic will certainly make the game more tense and immersive, giving players the opportunity to feel in a visceral way the horror of Resident Evil 2 when it drops on January 25, 2019 for PC, PlayStation 4, and Xbox One.
What other mechanics would make Resident Evil 2 more exciting? Join in on the conversation in the comments section below! Don’t forget to follow DFTG on Twitter for live gaming and entertainment news 24/7! For other gaming goodness going on right now, check out the following:
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