Resident Evil 2 To Offer Classic Costumes As DLC Upon Launch

Resident Evil 2

Only  a couple days remain before fans can finally get their hands on the remake of 1998’s Resident Evil 2. Capcom has seemingly nailed the recreation of the classic horror game, and many can’t wait to dive right in.

That said, the studio is not only updating everything about the experience, but also bring new and fresh ideas to title. One of these happens to be the addition of something old. During a recent livestream event held to celebrate the launch of Resident Evil 2, Capcom revealed that Leon’s and Claire’s classic costumes from the original game will be available in the upcoming remake.

It was announced that they would be available as DLC upon the title’s launch, and while no price was disclosed, players will need to pay for the costumes. However, it was also revealed that the costumes will become free on March 22nd, so either pay to obtain them from the start, or wait a couple months to get them at no additional cost.

It will certainly be interesting to see how the original polygonal models of Leon and Claire will look on PC when the settings are at their lowest. Doing this will replicate the graphics one would see while playing the original game on the PS1. These aren’t the only goodies that will be available in the remake, however, as Capcom also announced The Ghost Survivors, a free post-launch DLC that will arrive in three volumes and offer up plenty of replayability.

As for the full game itself, Resident Evil 2 is set to arrive on January 25th for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you excited to play the Resident Evil 2 remake? What else from the original do you hope to see implemented in the game? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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