Mass Effect Legendary Edition Cuts Back On Gratuitous Camera Angles
BioWare is finally set to revisit its original acclaimed sci-fi trilogy with the upcoming Mass Effect Legendary Edition and the overall collection appears to have largely kept the adventure intact with numerous major tweaks to visuals and gameplay. With that in mind, it appears the team is also taking this ample opportunity to update Commander Shepard’s saga in other ways, including toning down some of the more gratuitous scenes featured in the series.
As per a recent interview with Metro, project director Mac Walters and character/environment director Kevin Meek addressed the idea that some portrayals from the trilogy may not live up to modern scrutiny, namely, some rather evocative camera angles with crew member Miranda Lawson. Of the curvaceous imagery, Walters admitted “a lot of things have evolved” since the original games released and that a few scenes might call for “considerations.”
I guess they really liked using that angle with Miranda. I wonder why.
byu/JessTheFangirl_ inmasseffect
“Kevin actually called out some camera cuts that were just… why was that focusing on Miranda’s butt? So in some cases we said, ‘Okay, we can make a change there,'” Walters said. “But ultimately, to change an entire character model or something like that wasn’t really… it was a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward is really the choice for all of the art that we had.”
I don’t know if I would say we were ultra-concerned about it or anything like that, but there were considerations.”
Miranda’s shapely appearance was a very deliberate one when she debuted in Mass Effect 2, as it tied into the character’s genetically-modified origins as a “perfect” weapon alongside her considerable intellect and biotic abilities. However, it appears BioWare now agrees there was probably a more subtle way to show off her (ahem) assets in Mass Effect Legendary Edition, even if she was intended to be a potential love interest for the player.
In addition to questionable depictions of Miranda, the BioWare devs also addressed a handful of decidedly graceless scenarios featuring the player character of Commander Shepard, specifically the female version. Appearing to have been built for the male version of the character, FemShep can periodically be depicted sitting in a “manspreading” position in the game, which can be especially awkward in scenes shown from a lower-placed angle.
Kevin Meek revealed that while the dude-oriented sitting animation couldn’t be changed, the camera angle still could, making things a bit more comfortable for the remaster. “So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a bit unflattering,” he said. “So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.”
Mass Effect Legendary Edition releases May 14th for PC, PlayStation 4, and Xbox One, with next-gen upgrades also confirmed for PlayStation 5 and Xbox Series X/S.
What do you think? Are you glad Miranda’s scenes are getting updated for Mass Effect Legendary Edition, or do you feel things were fine the first time around? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more headlines recently featured on DFTG, check out these next few news stories:
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Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.