Marvel’s Iron Man VR Reveals New Story, Gameplay Details
Flying around like Iron Man may already be a standout feature of BioWare’s Anthem, but a full game inhabiting the tech-savvy Marvel hero is now on the way in the form of a new VR title. Called Marvel’s Iron Man VR, a thrilling trailer recently saw its surprise debut, giving gamers a sleek peek at the immersive heroics they can engage in when the game eventually flies it’s way to release.
While much about the shell-head’s big virtual adventure has been left up to the imagination, developer Camouflaj Studios recently divulged numerous details about the incoming project. Talking with GamesBeat, studio boss Ryan Payton spoke about their plans with Iron Man VR, confirming a wholly-original story that takes inspiration from the character’s comic book depictions as well as his portrayal on the big screen.
Iron Man VR is a completely original story, built from the ground up. We obviously take some inspiration from the comics of the films, but it’s an original story. That’s one of the things we first started off with, working with Bill Roseman, the creative director of Marvel Games. How can we create an authentic Iron Man story that leverages the strengths of VR? The immersiveness and the first-person nature.”
On the gameplay side, Payton detailed their work in nailing down the game’s flying mechanics, as zipping around the sky is often regarded as one of Iron Man’s most defining characteristics. With the goal of authenticity in mind, Payton recalled Camouflaj’s focused efforts had quickly resulted in something very special.
From day one, when we first created our prototype of Iron Man VR, we mapped the controls as best we could to the repulsors. The most natural thing to us was that the triggers would operate the repulsor jets. Even in the early gray box form, building it in Unity, we were able to fly around just like Iron Man would, and it was super fun. Within the first week we had a prototype that really spoke to the strengths of what Iron Man is.”
Though no official gameplay has been shown off as of yet, things surely seem promising for Marvel’s Iron Man VR. Similarly to Insomniac’s Spider-Man game, this new Tony Stark-centered title is being pitched as a full-length experience aiming to capture the definitive experience of being Iron Man. That alone seems well worth the ride, even if VR isn’t exactly the most approachable of gaming mediums.
From the very beginning we pitched it as a full game, not an experimental demo. We don’t know exactly how many hours the campaign will be because we’re still building it, but our goal here is to create a Marvel-feeling, authentic Iron Man experience that PlayStation VR users can really sink their teeth into. It’s not a linear campaign. It also has areas with optional missions, deep customization, and other things we’ll be able to talk about soon.”
Marvel’s Iron Man VR arrives for PlayStation VR sometime in 2019.
What do you think? Are you excited for an Iron Man VR game, or are you skeptical due to the character’s not-so-great games of the past? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter and Facebook to be informed of the latest gaming and entertainment news 24 hours a day! For more headlines recently featured on DFTG, check out these next few news stories:
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Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.