Destiny 2 is Still in the Works According to CEO Eric Hirshberg

There have been rumors regarding the second installment of Destiny for a while now. Unsurprisingly, fans keep hearing news about a 2017 launch without an actual date, and look at the impending release of Destiny 2 with valid skepticism. Not just because of tentative release announcements, though.

Simply put, players do not want another Destiny, or at least – what Destiny was in the beginning. This is a chance for Bungie and Activision to establish a fresh start, and be that date we want to bring home and show off to mom. They can keep the well-designed combat system and aesthetics though.

destiny-rise-of-iron

The less than exceptional, incomplete, story arc and repetitive motions of the games left bitter first-impressions. The addition of raids, updates, and recent expansions have helped a great deal. Hell, they just released Rise of Iron in September. The biggest question is – will Bungie take this opportunity for a fresh start or will they rehash the original Destiny? According to DualShockers, Activision’s main objective is to bring back old fans and attract new ones. So that’s promising. Here is what Activision CEO Eric Hirshberg had to say about the future of the franchise in a financial conference call:

“We’re on track and excited about what we think is going to be an awesome sequel for Destiny in 2017. No announcements today on timing just yet, but what I will say is that the sequel is designed to excite both our highly engaged current players, but also to broaden the appeal even further, bringing in new fans and bringing back old fans as well. That’s our primary focus right now.”

With the future reputation of Bungie on the line, Hirshberg adds that they are working tirelessly to make “smart” decisions this time around to bring in a constant flow of content to gamers in the Destiny 2-verse.

“Beyond that, the incredible demand for Destiny content has somewhat outpaced our ability to deliver upon that demand, and going forward along with our partners at Bungie, have put together what we believe is a very smart approach that will allow us to deliver the steady stream of great content to keep our players engaged and keep our universe alive and growing in the wake of that sequel.”

Based on the fact that Rise of Iron was released less than two months ago and there have only been tentative announcements regarding its’ debut, Destiny 2 may not be released until mid- to late 2017. Despite personal and general criticism, Destiny has been a beautiful and fun game. In fact, two developers got engaged through Destiny! Alas, there are just high expectations for the sequel. Their timid announcements since last year is a good sign. A sign that might be hinting at – yes, we hear your concerns and we don’t want to release an unfinished product.

Would you rather wait for an epic sequel? Or have Destiny 2 come out as soon as possible? We know what happened with Dragon Age 2, you guys. Let that be a lesson to not rush a title.

So what are your thoughts? Let us know in the comments down below!

Hoi Duong1838 Posts

Hoi is an elusive figure at DFTG, whose favorite past-times include chillin' in the Fade, reading manga, watching anime, collecting novelty items, and gaming.

3 Comments

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    December 3, 2016 at 2:31 PM

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  • BioWare's Lead Producer Cameron Lee Jumps Ship and Joins Bungie Reply

    December 8, 2016 at 12:34 PM

    […] more announcements on Lee’s new projects and more info on what Bungie has in store for the future. We also wish the best of luck to Mr. Lee in his new endeavors! Until next time, stay tuned to […]

  • Developer High Moon Studios Lend Design Talent to Destiny + Additional Details on The Dawning (Update 2.5.0) Reply

    December 9, 2016 at 6:20 PM

    […] Destiny 2 is in the works, PSX revealed a new Destiny holiday event called The Dawning (Update 2.5.0), Sparrow Racing makes its’ way back to the game, and here comes festive armor sets for each class. As long as you have the Rise of Iron, DLC, that is. Though the original design started with Bungie’s Lead Concept Artist Joseph Cross, Character Designer Ian McIntosh made headway with the inspirations. Be it a Hunter, Warlock, or Titan you choose – the new Dawning gear showcases royal blue, gold, and white as the color palette. White horns appear to be the centerpiece, sitting atop the helmet of each character. However, Activision-owned developing company High Moon Studios created and finalized the design for the Titan class (shown as second image from the left, first row). Priscilla Landerer, to be exact. […]

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