Latest Overwatch PTR Update Completely Changes How Every Character Moves

Not all changes that see the Overwatch Public Test Realm (PTR) are here to stay. It’s a solid way for the team over at Blizzard to test out new ideas, mechanics, and fixes on a mass stress test level, without breaking the main game. It’s a popular resource online games have to help the developmental process much smoother, but the latest PTR for the hit FPS is making waves – and surprisingly, Overwatch fans seem to be digging the idea!

The latest update to hit tackles in-game hero movement both on the ground, and mid-air. You’d think Lucio and Genji fans would be a little scared by this, but overall the reception was quite positive. This is what Game Director (and Overwatch Daddy … uh, what?) had to say about the latest update:

We’re making a change on our PTR servers shortly (no patch required!), that reworks some of how our heroes move and accelerate.

This was originally done to fix bugs on a couple heroes, but the changes are systemic and affect all Heroes.

Specifically, movement on the ground is much more consistent. Going up/down inclines will no longer affect the Hero’s speed. Previously, inclines could either make you move slightly faster or slightly slower, depending on the circumstances. Inclines will also no longer cause a small amount of strafing movement when moving diagonally on them. A side effect of these changes is characters will now have slightly better air control. For example, Winston previously was not able to easily make small adjustments to his flight path during his Jump Pack leap, but now he should be able to do that, and it is also noticeable on many of the other Heroes that are often in the air.

We think these changes will overall be great improvements but there might be some unintended side effects that we’d love your help finding on the PTR!”

Luckily, this doesn’t seem to be like the recent bought of “let’s kill off Mercy as much as possible” updates. Instead, this will target all of the heroes at once, not just a handful. With the hopes of blanketing a level of consistancy, this seems to be a very effective means of an overall mechanic change. We’d normally attach a patch notes summarization, but there are none because there is no manual update – it just … is. So that’s cool.

What do you think about Kap and crew’s new goal? Do you think this could negatively affect your gameplay experience at all? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!

Matt Ruppert715 Posts

Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.

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