COO Stuart Turner Talks Marvel Vs. Capcom Infinite, Resident Evil 7, and More
When Marvel Vs. Capcom Infinite was announced last year, it was being touted as an “accessible” game. They want everyone to be able to play the game without any hindrance on one’s experience. Capcom Europe COO Stuart Turner recently sat down with GamesIndustry.biz to discuss exactly this. He also touches on Street Fighter V, Resident Evil 7, and the possibility of a new IP to come out of their studios in the future.
East meets West – How Capcom is evolving to meet a global audience https://t.co/91d0uKHtOM pic.twitter.com/4OlDHOQw6J
— GamesIndustry (@GIBiz) March 15, 2017
To start off the interview, a hashtag is brought up. It is also mentioned how people from all over the world view it differently. Turner says, “It’s the anime symbol for being angry… But how many people playing the game outside of Japan understand the character is angry? Something as simple as a gameplay feedback loop isn’t understood by everyone in our region. It might sound a minor point but it’s a possible barrier to enjoyment.” It’s this type of accessibility that Capcom is hoping to overcome. They would also like to stress that Infinite is simple. This is what Stuart has to say about that:
Marvel vs Capcom fits into this as a great introduction to the genre as a whole, far more simplistic and technically easier to pick up and play, and obviously having some of the best known characters on the planet from the Marvel Universe has huge appeal especially to that younger new audience we’re keen to bring in.”
Turner also brought up Resident Evil 7 in the interview. He said that they “couldn’t rely on good will alone” when developing it. This was because the few titles that came before RE7 in the franchise didn’t do so well. However, it was this that ended up bringing that wonderful demo to fans. Instead of producing “more traditional demos,” they chose to focus on the one they already had. This helped increase popularity and hype for the game. “When the demo landed at E3 last year we were delighted with its reception, the huge chatter about the dummy finger, and all the secret nods to previous games filled up message boards and social media,” Stuart said.
Street Fighter V was also brought up in the interview. Some players may remember the game from the popular fighting franchise not doing so hot when it was first released. “After a difficult start Street Fighter V in a very good place now,” said Turner. He mentions that this is because of “seasons of content to come” and that they “still have support plans for the title for many more years.” Needless to say, Street Fighter V isn’t going anywhere anytime soon. Neither is Capcom, of course, which is why it’s good to know that they will continue to focus on making good games. Stuart even says:
So it’s important that we keep an open mind to everything whether that is a re-imagining, a reboot or a new IP. A good game is a good game regardless and we’d certainly be open to new IP from our internal studios if it fitted within our portfolio.”
If you wanted to read the full interview, you can check that out here. What do you think of Marvel Vs. Capcom Infinite being called simplistic? Do you believe a game can become lacking in other areas if it is too simple? Are you glad that Street Fighter V is here to stay? Let us know what you think in the comments section below, or start a conversation over on our official Disqus. As always, if you are looking for live gaming and entertainment news 24/7, be sure to follow Don’t Feed the Gamers on Twitter. If it is more reading you are looking for, check out the following:
Eric Garrett2269 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.