Rainbow Six Siege: Operation Burnt Horizon Coming Soon, First Patch Notes Revealed

Rainbow Six Siege: Operation Burnt Horizon Coming Soon, First Patch Notes Revealed

It feels like forever since Ubisoft began teasing its first details for its Rainbow Six Siege ‘Operation Burnt Horizon’ update, though thankfully it appears that the long wait is over: The content update is set to finally begin this week. Announced over on the official Rainbow Six website, Ubisoft has revealed its first batch of patch notes for Burnt Horizon, which marks the beginning of Year 4 Season 1.

Coming soon to PC, PS4, and Xbox One, the first content update brings with it some quality of life gameplay changes, with Ubisoft putting the kibosh on lean spamming by shifting the player’s vision closer to the center of their character’s head. Additionally, movement and running animations have also been reconfigured, cleaned up, and overall more streamlined. These changes accompany a few balancing tweaks as well as bug fixes, some of which can be seen below:

Rainbow Six Siege – Operation Burnt Horizon

Gameplay

Lean Spam Camera Placement

  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

Operator Movement and Running Animations

  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.
  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.

Balancing

Capitao

  • Back to Wind Bastion version.

“We’re reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we’ve gathered.”

Dokkaebi

  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).

“We’re cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.”

The patch notes also include numerous bug fixes and some Operator changes, all of which can be read right here. Rainbow Six Siege is now available for PC, PlayStation 4, and Xbox One.

So, thoughts on the first patch notes? What do you think about the new movement and running animations? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!

Ryan "Cinna" Carrier3026 Posts

Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.

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