PUBG Update #17.1 Live Featuring Server Optimizations, Bug Fixes, And More
PlayerUnknown’s Battlegrounds has released a new patch today that addresses some of the issues players have been having on the new map, Sanhok. Additionally, the developer revealed in a recent blog post that planned server optimizations for the map that were supposed to have deployed never did so. The optimizations have since pushed out to first the test servers, then officially went live today. Here’s the full breakdown of the new PUBG update:
PUBG Update #17.1
- It was discovered that planned server optimizations for Sanhok hadn’t been properly applied, and this was resolved with a hotfix pushed out on July 9th.
- There was also an issue preventing ping-based matchmaking in NA, which we resolved by shipping a hotfix over the weekend. The problem was exacerbated in part by a bug that set the default region to NA for all players (which caused many players to queue up for NA without realizing it).
- Improved off-road driving performance of the pickup truck.
- The iron sight default zeroing for all SMGs is now 100m.
- The crossbow’s zeroing will always be 25m even with a scope attached.
- The revive bug has been fixed.
- When reviving a team match, in some instances the revive would not complete, even when the time remaining reached 0. This has been fixed.
- Fixed an issue with the wrong 4x scope (ACOG) reticle was used on the SLR. A cross type reticle is now used, instead of the chevron.
- Fixed an issue preventing you from being able to aim right away after switching over from the driver’s seat.
- All 20 teams participating at PGI will have their logos displayed on the loading screen
- Added PGI team graffiti to locations across Erangel
- These will be applied to Miramar and Sanhok at a later date.
- Removed the PGI regional qualifier graffiti
PlayerUnknown’s Battlegrounds is now available for PC and Xbox One.
So, thoughts on the latest PUBG update? Run into any other bugs that aren’t listed above? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
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Ryan "Cinna" Carrier2428 Posts
Ryan is a writer and the head editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.