Overwatch: Symmetra’s Upcoming Changes Will Remove Her As A ‘Support’ Character

Overwatch’s Symmetra is an incredibly powerful hero to utilize if a player is fully aware of her play style. Once familiarized, she can be a huge asset to any match – especially with that incredible teleport ult. That being said, many often joked that she was the odd one out in the Support class, and it appears that Blizzard now agrees.

A recent interview with Inven Global has revealed upcoming plans for Symmetra, including a class shift all together:

We are discussing the change right now, and although we can’t tell you the details of each change, we would still like to let you know it will be a fairly dramatic change. One thing we can tell you is that Symmetra will turn from a support hero to a defense hero after the remake. Our aim is to make the usage of Symmetra even more flexible from it.”

Her ability to create even bridges out of hard light makes her an incredibly talented and intelligent addition to the roster, but as much as we love her as is – we’re excited to see what “dramatic” changes are in store. The Defense class definitely suits her more, even in her current play style, and building upon that could potentially mean great things for Sym mains.

In more recent hero news, below are some of the reworks already implemented into the test servers including Genji, Hanzo, Lucio, and my boy Junkrat:

Hanzo

Storm Bow

  • Projectile speed increased from 85 to 100

Sonic Arrow

  • Cooldown decreased from 20 seconds to 12 seconds
  • Duration decreased from 10 seconds to 6 seconds
  • Radius decreased from 10 meters to 7 meters

New abilities:

Lunge

  • Press jump while in the air to leap horizontally

Storm Arrows

  • Replaces his existing Scatter Arrow ability
  • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

“The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow,” read the developer comments. “Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.”

Junkrat

Frag Launcher

  • Projectile size decreased from 0.3 to 0.2

RIP-Tire

  • Tire movement speed decreased from 13 to 12

“These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat,” Blizzard said. “Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.”

Lucio

Wall Ride

  • Wall riding is less likely to be interrupted along a single surface
  • Can now go around corners (both outside corners, and inside corners) without having to leave the wall
  • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.

Soundwave

  • No longer consumes ammo

“Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map,” Blizzard said. “Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.”

Tracer (Here!)

Pulse Bomb

  • Max damage decreased from 400 to 300

“Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size,” Blizzard said. “This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.”

Genji

Deflect

  • Hitbox size has been reduced

“The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him,” Blizzard said. “We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.”

You can read the full patch notes from the previous reworks, including the new Italy map, right here. What do you think about the class shift for Symmetra? A long time coming or a little late to the party? Sound off with your thoughts on all things Overwatch in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!

Matt Ruppert715 Posts

Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.

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