New Overwatch Update Buffs Reaper, Mercy, And More – Patch Notes
There’s only a week remaining in the Halloween Terror 2018 event for Overwatch, which means players don’t have long until all of the gloriously spooky outfits are gone forever. Well, until next Halloween, most likely. That said, it appears that Blizzard Entertainment is gearing up for what the popular FPS will be like after the festivities end.
The Overwatch team has provided a new update for the Public Test Realm (PTR), and many heroes have been buffed. The main theme of the patch seems to be consistency across the roster of combatants. Buffs have arrived for Mercy, Reaper, Roadhog, and Symmetra, while a bounty of bugs have been fixed. Check out the patch notes below to see everything that has been changed:
- An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
- Made jump height consistent across hero roster
- Ultimate cost reduced 15%
- Healing per second increased from 50 to 60
Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
- Spread randomization reduced by 50%
- Life steal increased from 20% to 30% of damage dealt
Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
- Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
- Now greatly reduces the target’s momentum upon being hooked
- Cooldown now begins immediately, instead of after the target has been pulled
- Spread pattern adjusted for both primary and secondary fire
- Spread randomization reduced by 50%
- Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
- Horizontal recoil decreased slightly
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
- Primary fire beam charges up 20% faster
Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
- Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
- Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
- Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
- Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
- Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
- Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
- Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
- Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
- Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
- Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
- Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
- Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
- Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
- Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
- Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
- Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
- Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
- Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
- Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
- Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
- Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
- Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
- Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Game Browser and Custom Games
- Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
- Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black
The Overwatch patch is currently live in the PTR, which is PC-specific. Blizzard does note, however, that many of these changes will come to PlayStation 4 and Xbox One in the future. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:
- No Man’s Sky Announces ‘The Abyss’ Halloween Update
- Fortnite: Halloween-Themed “Fortnitemares” Event Begins, Full Details Here (VIDEO)
- Devil May Cry 5 Offers Absurd $8000 Edition, Comes With Dante’s Coat
What say you, gamers? Are you glad to see a round of buffs make it to some of our favorite heroes? Should the development team introduce any other changes to the title? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett2146 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.