Last Of Us Part II Inspiration Comes From An Unexpected Place, According To Director
Director Neil Druckmann has had a lot to say about the highly anticipated sequel recently. The Naughty Dog director has given plenty of awesome details about the upcoming post-apocalyptic title at the DICE Summit 2018, which wrapped up earlier in the week. Of interesting note is where the director got his Last of Us Part II inspiration.
Druckmann spent a considerable amount of time focused on discussing the new game, and at one point opened up about Last of Us Part II inspiration. In the panel, he told fans to go out and see The End of the F***ing World on Netflix. According to the director, the graphic novel gone Netflix series got his creative mind rolling.
Given the graphic nature of both the game and the show, it makes some sense. Druckmann, however, noted that inspiration wasn’t completely pulled from the show. Namely, the flow of dialogue was pointed out as being directly influenced by The End of the F***ing World. He also expressed that an exact replica wouldn’t fit the themes of the game, but that the blunt style of the dialogue would certainly be recognized by players and fans of the show/novel.
While there are certainly other avenues and series that lent itself to The Last of Us Part II inspiration, the fact that Druckmann pulled so much of the tone from one place is very interesting. It definitely speaks volumes on how highly he thinks of it! We will certainly get more information about what drove the game’s development, how it looks played, and maybe even more on the inspiration at the presentation at E3 in the next few months. For those who haven’t seen the show named as inspiration, here is a brief synopsis:
Based on the comic book series by Charles Forsman, “The End of the F…ing World” sees two 17-year-old outsiders, James and Alyssa, embark on a road trip to find her estranged father, who left home when she was just a child. James, who is convinced he’s a psychopath, has decided it’s time to graduate from killing animals to something bigger — and he already has a target in mind. Alyssa, the embodiment of existential angst, feels like she doesn’t fit in at her new school despite being quite popular. Together, they get caught up on a trail of violent events that grow increasingly more ominous as their quest progresses.”
Be sure and keep up with Don’t Feed The Gamers as more on The Last of Us Part II and all of your other gaming news develops. What other influences may have played a part in shaping the game as we’ve seen it so far? Join in on the conversation in the comment section below! Don’t forget to follow DFTG on Twitter for live gaming and entertainment news 24/7!
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