Final Fantasy XIV Has Plans To Implement “Brand New” Jobs
Final Fantasy XIV surpassed all expectations with its release of the Endwalker expansion, which brought with it the Sage and Reaper jobs as well as the thrilling conclusion of the tale of gods light and dark. Now that new content is in development, though, the dev team appears to be interested in going off-script and creating jobs “brand new” to the series.
The news comes by way of a recent interview with FFXI site We Are Vana’diel in which Final Fantasy XIV Naoki Yoshida discusses the difficulties of creating new jobs for the game. Some of these challenges are based on the fact that “gameplay experience needs to match their pre-established design,” with Yoshi-P dropping a bit of a bombshell by stating that the team may need to start creating new jobs that haven’t been seen before in the series. “At this point, I’m thinking we have no choice but to come up with brand new jobs that haven’t appeared in the Final Fantasy series before,” he said. “We always need to add more jobs to keep providing new gameplay experiences.”
Final Fantasy XI producer Akihiko Matsui chimes in as well, agreeing that it’s “very difficult to come up with a new job.” Some of the related concerns center around fear that a new job will be viewed as a “superior version of a certain job, and a new job that offers the same experience as an existing one would defeat the purpose of adding a new job”. How they intend to tackle the issue remains to be seen, though Matsui’s admission that as a “rule of design” the team needs to add either “a new job or playable race as the main feature of a new expansion” suggests that we’ll likely see a brand new job by the release of the next expansion.
Final Fantasy XIV is now available for PC, PS4, and PS5.
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Ryan "Cinna" Carrier3025 Posts
Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.