Diablo III 2.5.0 Public Test Realm Patch Introduces the Armory


Games like Diablo III allow players to theory craft, and that’s absolutely one of the best features about it. It’s not just a hack-and-slash, action RPG. In order to hash out the best damage and climb higher in Torment levels, it’s imperative that players do so. Be it trying out different gems on particular armor and weapon pieces, or mix and matching them. That’s where the introduction of an Armory comes in.

The Armory allows players to instantly switch between skill builds, armor sets, passives, and variations of Kanai’s cube powers. Without having to write every little detail down on a piece of paper, or taking several screenshots – you can switch and modify as you please. Here’s the kicker, though: it does not act as extra inventory space. Bam! That’s a sucker punch in the gut. Of course, this is all in PTR, right now. So, there’s room for improvement and change.


2.5.0 will be bringing in a bunch of other potentially awesome features, including a Crafting Materials Storage. Any and all crafting mats obtained through salvaging will be stored in a separate tab, thus “freeing up space in the shared stash”. It can be accessed through your Inventory. Want to know what else is going on in 2.5.0? Check it out below! Be forewarned, all the information is subject to change!

  • Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Primal Ancient Items
    • Legendary and Set items will now have a chance to roll as Primal Ancient
    • These items are more rare than Ancient items and have increased stat ranges
  • Legendary Items
    • Rimeheart
      • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
    • Strongarm Bracers
      • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
      • The damage bonus duration has been increased to 6 seconds


  • Class Specific Items
    • The Barber
      • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
      • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
        • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
        • Players will need to re-equip the power in the cube for the updated version to appear
    • Manald Heal
      • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
      • Note: This change will appear in an upcoming PTR patch
  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
      • Note: This change only applies to players on PC / Mac

  • Set Dungeons
    • Unhallowed Essence
      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
  • Armor of Akkhan
    • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
  • Delsere’s Magnum Opus
    • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Bounties
    • Bonus Acts have been removed
      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

So, Nephilim, will you be getting back into Diablo III and checking out the Armory in PTR? Have you taken a look at it already? Feel free to let us know in the comments section below, we would love to hear from you. Don’t forget to follow Don’t Feed the Gamers on Facebook and Twitter for the latest in gaming news!

Hoi Duong2125 Posts

Hoi is an elusive figure at DFTG, whose favorite past-times include chillin' in the Fade, reading manga, watching anime, collecting novelty items, and gaming.

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