Bungie Listened to Fan Feedback – Destiny 2 PC Beta Changes Outlined Here
Bungie made it clear that they were going to do this beta right and keep the purpose for this play period true to beta meaning: actual player feedback, not just another marketing ploy. Though the console testing period has passed, the team behind the upcoming shooter wanted fans to know that they have critique seriously and would apply changes to gameplay that were necessary, some of those changes being reflected in the upcoming Destiny 2 PC beta trial.
The Destiny 2 PC beta will begin on August 28th and for those that play on numerous platforms, console testers may notate some differences between the Xbox One/PS4 beta and the PC version. Crucible design lead Lars Bakken confirms in the latest Bungie blog that the matchmaking for both competitive and quickplay will be updated separately, verses lumped up together.
The changes for competitive include longer matchmaking periods – this allows more time for the algorithm to match up players whose skill ratings are more closely matched, versus a more random approach, “These matchmaking settings may take longer, but we feel that the quality of gameplay experience will be worth the wait.”
With quickplay, instead of longer wait times (for accuracy), the matching of players will be much faster with less of a focus on skill, and more of a focus of getting into the game. Generally with online games, quickplay is a more casual environment more conducive for this type of play, versus competitive which should be skill-based for players seriously about their stats.
Sandbox designer Josh Hamrick leveled out some of the changes that players can expect with the upcoming PC beta, according to the blog post itself:
FIXED: Infinite Super Glitch
- Infinite Supers are all well and good until someone loses an eye.FIXED: Warlock Glide Glitch
- This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.FIXED: Infinite Grenades Glitch
- Another issue found with the help of our friends in the console Beta. (Thank you!)FIXED: Warlocks now have the same Melee Range as all other classes
- With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.TWEAKED: Globally reduced the time it takes to charge your Super
- This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.TWEAKED: Increased Grenade Damage in PvE
- Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.TWEAKED: Increased Power Ammo drops in PvE
- This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!
Will you be trying out the PC beta this August, or have you already checked out the console versions of the testing period? What are your thoughts so far? Sound off and tell us all about it in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!
Liana Ruppert557 Posts
With an arguably unhealthy obsession with Mass Effect, Liana has been an avid collector of gaming and comic memorabilia for well over two decades. With a passion for writing, gaming, and comics - she is currently working as writer and editor to several gaming publications and is also the Co-Owner and Managing Editor for DFTG. You can find her on Twitter, Instagram, as well as several Facebook communities online.