Cerevo’s Tactile Shoes Allow Users to Experience Textures and Movement in Virtual Reality
Before we all know it, there will be a full body suit for retail purchase – if you want a full immersive VR experience, that is. Personally, having to lug on my weight in gear wouldn’t be the best or most practical. There are definitely more innovative ways to bring yourself into a different world. So far, most VR experience titles have only involved using hands, whether it’s indicting spells or stabbing people in the face – you still can’t kick them. Running at your own pace is out of the question, unless you consider the Virtuix Omni. However, Cerevo is ‘stepping’ it up with the Taclim, showcasing their product at CES 2017. Here’s how they describe it:
Experience the feeling of wearing shoes in a VR space, the senses of walking on ground such as desert, grassland or water on the soles of your feet. Imagine walking in a VR game and kicking enemy character, when you hit the enemy’s body it naturally feels soft, and when you hit enemy’s shield, it feels hard. By using your own hands and feet, your whole body is completely immersed in another world giving you experiences only made possible by Taclim’s interactive tactile devices.
The Consumer Electronics Show kicked off 2017 with keynote speaker Jen-Hsun Huang, CEO of NVIDIA. They even presented exclusive gameplay footage of the upcoming BioWare title – Mass Effect: Andromeda. Taclim is a pair that comes with the tactile shows, and remote control ‘gloves’. Although it seems promising, the people at Gizmodo and Engadget have a few critiques. In summary, each review effectively concluded that “It was alright and can use quite a bit of improvement.” Mostly, it was clunky and the realism wasn’t quite there yet. It’s important to note that there is a lot of room for potential.
In the Taclim shoes are three sensory feedback points – one across the top of your foot hidden underneath a strap, the front, and heel of the device. It’s clunky and looks like a pair of plastic and metal shoes. The sensors allow users to feel different elements and textures, even allowing for particular movements like kicking. Theoretically, the sensory feedback technology lets you feel the sand beneath your feet, the feeling of stepping on water, and the density of an object.
What are your thoughts on Cerevo’s Taclim? Have you tried it yourself, if you’re attending CES? Let us know what you think in the comments section below, we would love to hear from you. Don’t forget to follow Don’t Feed the Gamers on Twitter and Facebook to keep up to date on all the gaming news, as it happens!
Hoi Duong705 Posts
Hoi is an Editor and Writer for Don't Feed the Gamers. Her favorite past-times include chillin' in The Fade, reading manga, watching anime, collecting novelty items, and gaming.