Call Of Duty WWII Game Director Gives The Best Response To Fan Feedback (VIDEO)

When people expect a certain level of transparency from game developer, or a quality of content from the creators of a highly-anticipated game, sometimes fan feedback isn’t always on the best of terms. Tired of the same old stories of microtransaction issues with a particular publishing entity or the coined phrase “recurrent spending opportunities”, or false advertisement is all too common nowadays. So, it certainly makes for an easier time to yell at the people behind it all. In this case, however, Call of Duty WWII game director, Michael Condrey, responds in the best way possible to particularly constructive criticism.

A prominent YouTuber called NerosCinema created a video titled “Dear Sledgehammer Games…,” in which the host breaks down aspects of Call of Duty WWII and its multiplayer that could do with some improvements. In fact, it goes much farther in depth than “more maps” with the 20 minute long dissection of suggestions.

One of the most common complaints players have agreed upon is Domination’s reward points for kills capped at 50. Instead of such a low number, it has been insisted since release that point streaks should be allowed to continue since it limits greater possibilities. It also makes for a more difficult time at achieving UAVs and other useful perks. Weapon balance changes are on the top of the list as well as NerosCinema notes how ineffective the Combat Shotgun is during gameplay. Additionally, other weapons like it need improvements. See for yourself how NerosCinema breaks it down for Sledgehammer Games:

There’s also the mention of footstep sound effects. Unfortunately, they’re none too subtle and seems largely overlooked on Sledgehammer Games part. One of critiques being they’re noticeably too loud, making stealth attempts futile especially in circumstances where UAVs may prove obsolete with a good pair of headphones and adept hearing. Thus, making Mountain Division’s silencing footstep ability so coveted.

Of course, considering how Condrey took the feedback, the possibility of these suggestions for improvements making it into the game are pretty high. What do you think of the Call of Duty WWII game director’s take on the constructive feedback? Do you agree with NerosCinema, or do you have your own suggestions? Let us know in the comments section below or start a conversation on Don’t Feed the Gamers Facebook page. To stay up to date on gaming news as they happen, follow us on Twitter! Here are some of our latest:

Hoi Duong641 Posts

<p>Hoi is an Editor and Writer for Don’t Feed the Gamers. Her favorite past-times include chillin’ in The Fade, reading manga, watching anime, collecting novelty items, and gaming.</p>

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