Warhammer: Vermintide 2 Dev Reveals First Set Of Sanctioned Mods

Warhammer: Vermintide 2 Dev Reveals First Set Of Sanctioned Mods

Warhammer: Vermintide 2 has officially been split into two different realms: the Official Realm, and the Modded Realm. With that new distinction, it ensures that players looking for the most vanilla experience can easily find it, while those looking to explore the fantastic world of mods can do so as well.

With the arrival of the Modded Realm, Vermintide 2 developer Fatshark Studios has released its first set of ‘Sanctioned Mods,’ those that are helpful/non-obtrusive enough to allow in the Official Realm for the game. These 11 mods add various tweaks and quality of life updates to the game, and as such Fatshark has given the go-ahead for said mods to be used in either realm. Here’s the breakdown of the first 11 Sanctioned Mods, courtesy of Fatshark:

Warhammer: Vermintide 2 Sanctioned Mods

  • Bestiary, by Fracticality – Ever wanted to have a chance to calmly check out all the enemies in the game without risking death? This mod is for you. It adds a completely new screen to the keep where you’re able to check out all the enemies with stats, rotating character models, teh works! Check out the screens, it looks amazing.
  • Stickygrim, by Badwin – Ever dropped a grimoire by mistake while flailing through your inventory trying to get that panic ‘nade thrown at that incoming chaos patrol? Well, then StickyGrim might be for you. It requires you to hold down the mouse button to drop the grim so you don’t do it by mistake as easily.
  • Waypoints, by Badwin – Another mod from Badwin, this one allows you to paint waypoints on the ground to other users who have the installed mod for maximum teamplay.
  • UI Improvements, by Grasmann – This mod intends to improve the overall UI of the game, so far it adds the ability to change the gear of any of your characters and careers without having to switch character. A nifty convenience feature to be sure.
  • Lockedandloaded, by Badwin – Adds a small UI element to indicate if your range weapon is currently loaded or not. Never switch to range just to reload again!
  • NeedII, by Tomoko – This shows you what characters are in need of a certain pickup the most when you look at it. Never pick up that ammo at half load only to notice poor Kruber is completely out ever again!
  • Skip Intro, by bi – Do you get annoyed having to watch the shark crash into the screen every time you start the game? Well, with this mod these videos as well as the intro is automatically skipped, sending you immediately to the keep loading screen.
  • Numeric UI, by Necrossin – With this mod the HUD gets numbers next to ammo and health as well as adds icons to show when teammates are wounded and will insta-die the name time they go down or if they’re using Natural Bond.
  • Simple UI, by Grasmann – This mod doesn’t affect the game on its own, but it instead provides an easy to use simple framework for settings up UI so modders that need UI in their mods can do it more easily.
  • Source Viewmodel, by SkacikPL – From the creator of the (now famous) Photomode mod comes a more modest mod. This one basically changes the first person rig to emulate how it looks in Source games, making your weapon close when you look down and further away when you look up.
  • Vermintide Mod Framework, by Grasmann, UnShame, bi, Aussiemon, Siku, IamLupo – The Vermintide Mod Framework is not only a mainstay from Vermintide 1, it’s also the most commonly used mod in the Workshop simply because just about every other mod in the workshop uses it to build their features.

Those interesting in checking the Vermintide 2 mods for themselves can do so here. Warhammer: Vermintide 2 is now available for PC, PlayStation 4, and Xbox One.

So, thoughts on the first batch of Sanctioned Mods for the game? Are there any other mods you use? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!

Ryan "Cinna" Carrier3026 Posts

Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.

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