Warframe Devstream Teases UI Redesign, Melee Changes, And More (VIDEO)
Loads of new content tends to get shared during Warframe’s Devstreams, and the latest one, #111, is no different. This time around the hardworking folks at Digital Extremes got together to talk about the melee changes coming soon to Warframe, as well as a deeper look at the game’s previously announced UI redesign. Minor feature inclusions are mentioned as well, such as the rework to Dojo lighting and the ability to create custom obstacle courses. Check out the full, hour long Devstream below:
For those not looking to watch through the entire thing, Digital Extremes also released a recap on what was discussed within the video. Here is a list of what can be expected from the upcoming melee changes:
Warframe – Melee Changes
· Channelling: Let’s be real, Channelling gameplay and mods may not be a priority in your Arsenal, especially for a feature that takes up an entire button by itself. So we’re moving some of the mechanics of Channelling to the block button completely – normal blocking will now perform like channeled blocking currently does!
· Heavy Attacks: Heavy attacks will now use the old Channelling button and will be powered by your combo counter. Part of this change includes improvements to charge attacks (goodbye false swings), ground slams (making them able to be directional), and more.
· Combos: We are playing with the idea of the combo metre affecting mostly the new Heavy Attacks. As a result, all base damage values will be increased significantly. Additionally, we are planning to change the way you build up combos, so that you get better combos faster (instead of the current exponential system).
· Stances: Not all stances are built the same! We want to unify stance combos so that the amount of attacks and how to perform them are somewhat similar, so there is less of a giant learning curve when trying out a new Stance.
· Range: First and foremost, we will be removing the ability to melee attack through walls. Range Melee Mods will be reduced overall and will possibly become more specialized, while the base range of melee weapons will be increased.
Seen above, Digital Extremes also released a new set of images featuring the reworked login screen, part of the UI redesign. The developer has since gone on to state that they may be moving away from text being laid over the player’s Warframe, though all of the themes above will be available to choose from once the UI redesign update launches.
Khora, the Warframe that was introduced in the Beasts of the Sanctuary update, is receiving some much needed quality of life and bug fixes. Here’s what to expect when the update hits the PC version of the game this week:
Khora Kit Tweaks
- Ensnare: Increased Khora’s Ensnare range. We also fixed a nasty bug that resulted in all enemies being released after using Whip Claw on Ensnared foes.
- Whipclaw: Range mods affect the Whipclaw AoE radius, up to 2x.
- Venari: Commanding Venari to a target will cause her to teleport to it if too far away.
Here are some other miscellaneous pieces of news from the devstream:
- Vauban Deluxe is pretty far along in production.
- Nezha Deluxe is kind of stalled.
- Operator Suit Skins for TennoGen are a “definite possibility”.
- Sentient Arm Cannon is not coming soon, but is still coming.
Warframe is now available for PC, PlayStation 4, and Xbox One.
So, thoughts on Devstream #111? What are you most excited for? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
Ryan "Cinna" Carrier1311 Posts
Ryan is an editor and writer for Don't Feed the Gamers. When he isn't reading and writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.