Returnal 2.0 Update Adds Save-esque Suspend Feature, Photo Mode
Thank goodness, Returnal finally has a save feature. Well, sort of. After months of begging and pleading from its fanbase, Returnal developer Housemarque has revealed the game’s official 2.0 update, which brings with it the ‘Suspend Cycle’ feature and a full-blown Photo Mode, for those of you that can find beauty in the murkiness of Atropos.
As relayed by Housemarque in a new PlayStation blog post, the newly released Returnal update 2.0 adds the Suspend Cycle feature to the game. This allows players to ‘suspend’ their current run and exit out of the game without having to worry about losing their progress. Once players jump back into the game they can resume their run, which deletes the suspend point so it cannot be used again. “With this approach, we can keep the roguelike spirit and “high stakes” commitment to your run intact,” Housemarque explains.
So next time you’re deep into a lengthy session on Atropos and life comes knocking at your door, you’ll be able to simply Suspend Cycle and jump back in at a more convenient time.”
As for the Photo Mode, the vast enormity of the features present makes the mode almost on par with what’s on offer in Ghost of Tsushima. Players can apply filters, alter lighting, zoom in, swivel the camera, add frames, and much more. It likely won’t make Atropos any prettier, though it certainly has the potential to make the world a bit more photogenic.
Both the Suspend Cycle feature and the new Photo Mode do have their limitations, of course. Neither of them can be used during certain parts of the game (such as first-person sequences), though for the most part players can pause the game and utilize either function.
Returnal is now available exclusively for PlayStation 5.
Thoughts on the new update? Will the Suspend Cycle feature compel you to play through the game again? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
If you enjoy this writer’s work, please consider supporting them by tossing a KoFi their way! Every little bit helps and aims to keep DFTG independent and free of bias. Thanks so much for your support! Ryan ‘Cinna’ Carrier @ KoFi
Ryan "Cinna" Carrier3026 Posts
Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.