New Detroit: Become Human Interviews Flesh Out The Android Characters And Their Stories (VIDEO)

Become Human Interviews

Over the last few years, the machine-filled future that is Detroit: Become Human has had plenty to keep players enthralled. Hard-hitting concepts of morality, man vs. machine, and what it means to be human have been presented at the forefront of the upcoming title. Players are to experience said dilemmas from the perspective of three androids, who attempt to function in a world apathetic to their existence. Sony and developer Quantic Dream have now released several Detroit: Become Human interviews that give further insight into these interesting characters and the actors who portray them.

Kara is an AX400 domestic assistant model created by CyberLife. The AX400 is a common model, designed to take care of the housework and look after young children. They can speak 300 different languages, cook more than 9000 dishes, help children with their homework and play with them.

Kara is owned by a former unemployed taxi driver, called Todd Williams, a strange and unpredictable character. He is the father of a little girl named Alice, with whom Kara is tasked with taking care of.

Under harsh circumstances, they quickly learn that they are not safe with Todd. Both will run away and struggle to find a path to freedom.

Becoming fugitives, they will discover a disjointed world falling apart and understand the strange feeling that unites them. They will journey from encounter to encounter, confronting violence and hatred but also the empathy of those who keep hope.”

 

Markus is an android who belongs to celebrated painter Carl Manfred, an old man who has lost the use of his legs. If at first Markus was only a machine in Carl’s eyes, a paternal affection has gradually developed. Carl treats Markus as if he were human, teaches him to paint, exposes him to literature and music; develops the android’s spirit a little each day.

Eventually Carl comes to think of Markus like a son, much to the dissatisfaction of Carl’s biological son, Leo.

Markus’ journey will take him from caregiver in the service of an old man to leading the historic android revolution. But to lead a revolution will be much more difficult than anything Markus can imagine: he must contend with the factitious disagreements of his people, face insoluble dilemmas, moral choices and sacrifice.

He must choose a path between violence and pacifism, between a closed fist and an outstretched hand. Through his choices, Markus will write the history of his people and lead them to freedom… or destruction.”

 

Connor is a prototype, named the RK800, created by CyberLife. His initial goal is to assist human detectives in their investigations by offering them technological assistance. He is also equipped with a social module specially developed to create the ‘ideal partner’, capable of integrating into any team. He is also equipped with special features, such as a real-time molecular analyzer and a sophisticated simulator that can reconstruct past events. He is exceptionally intelligent, cold and determined, ready to do anything to succeed in his mission.

When the first cases of androids with abnormal behavior are reported, CyberLife offers to send this prototype to assist Detroit police. Connor has already undergone field tests involving androids, but this is his first investigation.

Connor is sent to join Lieutenant Hank Anderson, a grizzled, alcoholic detective who hates androids. Connor will need to make use of his ‘psychology’ module to earn the respect of his partner and discover the truth about deviants.”

As highlighted by these Detroit: Become Human interviews, the game’s undeniable attention to detail and exploration of intriguing existential themes is making for one of the most anticipated gaming experiences of 2018. Even with titles such as Heavy Rain and Beyond Two Souls under their belt, Quantic Dream’s latest is shaping up to become their most fully realized project yet.

Detroit: Become Human releases exclusively for PlayStation 4 on May 25th. What do you think? Do you find these Detroit: Become Human interviews interesting, or are you cautiously optimistic about the game at best? Do the Detroit: Become Human interviews make you want to play a certain character more? Let us know in the comments below and be sure to follow Don’t Feed the Gamers on Twitter to be informed of the latest gaming and entertainment news 24 hours a day! For more games that feature emotional storytelling, check out these next few links:

Eric Hall2712 Posts

Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.

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