BioShock Infinite Was Originally Very Different, Now We Want This Version (VIDEO)
The gaming world recently celebrated the fifth anniversary of 2K Games’ and Irrational Games’ BioShock Infinite, the twisting and turning adventure of a lifetime with an outstanding narrative. However, it would appear that the game players received was not actually how it always was.
In a video from YouTuber Crowbcat, fans are treated to a look at some of BioShock Infinite’s early concepts, a lot of which did not end up making it into the final product. It’s normal for ideas to be shifted around during a title’s development process, but what was changed goes beyond just few tweaks and such. Check out the video for yourself below, followed by the description:
“A doc-style video to summarize early design and gameplay elements that were very interesting and much more impressive compared to the final product. Infinite went through many revisions over the course of its development, Irrational Games had to scale back a lot of ideas, which was disappointing for some people after the E3 showcases. Everything shown here has been removed or downgraded to the point where it’s just not comparable (intended first but didn’t make sense).” Self-explanatory quote from Ken Levine: “we cut enough content to make 5-6 full games.”
As seen above, the footage shown at the Electronic Entertainment Expo (E3) back in 2011 showed a very different BioShock Infinite. While it’s a shame that Irrational had to dial things back a notch, it’s safe to say the game they did release was all sorts of wonderful. For more about BioShock Infinite, here is the title’s description:
“Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.”
- The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia. A technological marvel, the flying city is a beautiful and vibrant world that holds a very dark secret.
- Unlikely Mission – Set in 1912, hired gun Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
- Whip, Zip, and Kill – Turn the city’s Sky-Lines into weaponized roller coasters as you zip through the flying city and dish out fatal hands-on punishment.
- Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons, turrets, and other resources out of thin air.
- Vigorous Powers – Throw explosive fireballs, shoot lightning, and release murders of crows as devastatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
- Custom Combat Experience – With deadly weapons in one hand, powerful Vigors in the other, and the ability to open Tears in time and space, fight your own way through the floating city of Columbia to rescue Elizabeth and reach freedom.
- 1999 Mode – Upon finishing BioShock Infinite, the player can unlock a game mode called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.
BioShock Infinite is currently available on PC, PlayStation 3, PS4, Xbox 360, and Xbox One. Keep it tuned to Don’t Feed the Gamers as we learn about more titles that received some shake ups, and for other gaming news going on right now, check out the following:
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What say you, gamers? Do you wish the developers would have stuck to the original plan, or are you glad they went the route they did? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!
Eric Garrett2252 Posts
Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.