New Battlefield 1 Specializations System Revealed, Testing on PC Begins Soon
Battlefield 1 is nearly a year old and dev support is still going strong with several big expansions planned over the next few months, one even slated for early next year. In the Name of the Tsar is the next large-scale add-on that promises a wealth of new content sometime in September. In the meantime, developer DICE has other incoming DLC coming down the pike, including a revamped Battlefield 1 Specializations system that looks to shake things up in terms of gameplay.
Informing via a Reddit post, new Specializations are to arrive soon to the game’s Community Test Environment on PC in the near future. Addressing why CTE participants on PlayStation 4 and Xbox One would be left out, DICE producer Jojje Dalunde chalked it up to “different release requirements for consoles,” meaning players may have to wait a bit before the untested Specializations are rolled out to consoles.
“Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall,” Dalunde explained. “Choices should provide more depth and strategy to gameplay.”
The incoming Specializations will provide two special “Kit Specific” perks for classes and seven “Generic” bonuses for everyone to use. Flak, Cover, and Quick Regen Specializations will be accessible from the get-go, but more will need to be earned through the new Service Assignments mode coming with In the Name of the Tsar. Specifics are set to be unveiled “at a later time.”
More Battlefield 1 Specializations have been promised to be revealed at a later date while DICE enter testing for these initial ones. Check out details the first wave of Specializations below, and let us know in the comments if you’re going to take part in the CTE testing when it hits PC. Also, be sure to follow DFTG on Twitter to stay informed of the latest in gaming and entertainment news 24 hours a day!
List of all Battlefield 1 Specializations
- Flak: Incoming damage from explosions is reduced by 15%
- Cover: Incoming suppression is reduced by 25%
- Quick Regen: Decrease time before Out of Combat Heal by 20%
- Quick Unspot: Decrease length of time you are Spotted by 2 seconds
- Bayonet Training: Bayonet charge lasts longer and recovers more quickly
- Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
- Camouflage: When moving slowly or stationary you are invisible to Spot Flares
- Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
- Controlled Demolition: TNT is now detonated sequentially
- Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
- Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
- Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
- Pin Down: The Duration an enemy remains spotted is extended via Suppression
- Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
- Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map
Eric Hall2564 Posts
Phone-browsing Wikipedia in one hand and clutching his trusty controller in the other, the legendary Eric Hall spreads his wealth of knowledge as a writer for Don't Feed the Gamers. Be sure to catch his biweekly "Throwback Thursday" segment for a nostalgic look at trivia from the past.