Half-Life 2 Mod Adds Popular Titanfall 2 Mechanic (VIDEO)
We now live in a world where Titanfall series spin-off Apex Legends doesn’t have any wall running, but Half-Life 2? Oh yeah, that’s fair game. A modder by the name of ‘Rob’ has released a new version of their Mobility Mod for Half-Life 2, and it brings with it loads of Titanfall 2 maneuverability such as power sliding, double jumping, ledge climbing, and yes, wall-running.
Now available over on Moddb, the mod is now in its version 2, featuring some new abilities over the original version. Said features include new melee controls, even more movement enhancements, and more. Rob recently put out patch notes for the new version which can be found below:
- Based on the Episode 2 Engine
- Combines Half-Life 2, Episode 1, and Episode 2 into one mod (just keep scrolling on the chapter menu to get to the episodes)
- New melee controls:
- melee key for a quick crowbar attack
- hold melee key and press secondary attack for a crowbar slash attack, which hits multiple targets and does more damage, but is slower
- hold melee key and press primary attack for a rocket-boosted surge attack, which pushes you forward, hits as soon as the target is in range, and does a lot of damage.
- Surge attack while in the air lets you fly a short time, or change direction. Surge attack while crouching will trigger a slide even if you weren’t moving.
- Very basic tutorial for the new melee
- The airboat rockets seemed to please the personnel last time, so now there’s a portable version. It’s called the EGAR (Everyone Gets A Rocket!), and you can get it by typing give weapon_egar in the console.
- Like the airboat rockets, it regenerates ammo.
- Hold secondary attack to target enemies, and release to fire rockets.
- Press reload to lock all remaining rockets onto the last target.
- Unlike the airboat rockets, press primary attack to target whatever is under the cursor, even if it’s just a spot on the ground.
- A nice side-effect of this system is that if you hit primary and secondary attack at the same time, it fires one rocket at whatever you’re looking at, so it’s like a quake-style rocket launcher.
- Movement enhancements:
- Time-to-duck has been reduced, so sliding is much more responsive.
- Console variable to lock direction while sliding, so you only slide in a straight line, no matter which way you’re facing (set sv_slide_lock to 1)
- Console variable to limit sliding, slide-jumping and wall-jumping to only boost you to sv_maxspeed. Normally these speed boosts are cumulative and not limited (set certain_restrictions to 1. I recommend this setting. It makes the game feel less crazy, and more consistent.)
- lessclip – it’s like noclip for invisible walls. Use with caution, because it turns out there are a lot of invisible walls and ramps that you need.
- New HUD features:
- artificial horizon (can be turned off or set to a custom opacity with cl_horizon console variable)
- crosshair hit markers (diagonal lines. Can be turned off, set to a custom opacity with cl_hitmarkers, made bigger or smaller with cl_hitmarks_scale, faster or slower with cl_hitmarks_fadetime)
- shotgun hit markers (circles showing hit pattern. Can be turned off or set to a custom opacity with cl_shotgun_hitmarks, can change the size of the circle with cl_shotgun_hitmarksize, can change the size of the pattern with cl_shotgun_hitmarkspread)
- New grenade count display. In v1 there was a big row of grenade icons along the bottom, but that would clash with the vehicle locator display in ep2, plus it was a bit ugly.
- Destroying an APC ejects the driver up into the air.
- Unlocked a door in Nova Prospekt so that you can skip the first conversation between Alyx and Eli.
- ‘CONTINUE LAST SAVE’ button on main menu – loads your last autosave.
Those looking to download the Half-Life 2 Mobility Mod v2 can do so right here.
So, thoughts on the mod? Plan on giving it a try? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
Ryan "Cinna" Carrier2660 Posts
Ryan is the Lead Editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.