Ghost Of Tsushima Weather Changes Depending On Your Playstyle
As we’ve come to learn, Ghost of Tsushima is an excellent blend of both style and substance, with the open-world samurai title offering both a diverse combat system and plenty of unique environments for protagonist Jin to partake in. The island of Tsushima also features a dynamic weather system that works in real-time, and it has been recently revealed that the weather will actually change to reflect the player’s combat choices as Jin works to reclaim his homeland from the invading Mongols.
In a recent interview with Gamespot, Ghost of Tsushima creative director Nate Fox explained that the weather in Ghost of Tsushima will alter based on how players go about combating the Mongols, revealing that “the game is definitely scripted to provide more storms as you do things which are extremely Ghost driven.” This actually pairs quite nicely with the game’s story beats, with our hero Jin kicking off the tale as an honorable samurai before he realizes that he must descend down a murkier path in order to free his homeland.
In the earlier parts of the game, Jin is encouraged to use more straightforward samurai skills to overcome his opposition. As such, the weather on the island of Tsushima is quite calm. As Jin’s combat options open up and he begins to explore his more Ghost-like options, the weather will gradually begin to take a turn for the worse, with oncoming storms running parallel to Jin’s evolution from samurai to something darker.
It’s important to note that, while the natural weather changes are a nice touch, players can still change the weather on Tsushima island by using their flute. Players can also cycle through different weather effect using the game’s robust photo mode.
Ghost of Tsushima is now available exclusively for the PlayStation 4.
So, thoughts on Ghost of Tsushima so far? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
If you enjoy this writer’s work, please consider supporting them by tossing a KoFi their way! Every little bit helps and aims to keep DFTG independent and free of bias. Thanks so much for your support! Ryan ‘Cinna’ Carrier @ KoFi
Ryan "Cinna" Carrier2376 Posts
Ryan is a writer and the head editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.