Fortnite’s Guided Missiles Vaulted, Plus News on “Peeking” and “Weapon Swapping” Issues
Well, that was fast. The Guided Missiles have come, and the Guided Missiles shall go. The team over at Epic Games have confirmed that the highly over powered weaponry (which, to be fair – it’s a guided missile, what did you expect?) is getting the vault treatment in the next update slated for the popular online game known as Fortnite.
The most recent developer update given to players includes discussing player feedback regarding the infamous Guided Missiles as well as tackling a few bugs discovered regarding weapon swapping (ugh) and what’s known as “peeking.”
In a recent update on Reddit, Epic Games first shared that based off of feedback they decided to vault the Guided Missile until further notice. “We’ve gotten a lot of feedback around the Guided Missile, in particular concerns over fairness and strength of the weapon.” Epic Games also added, “We share your concerns, so we’ve put the Guided Missile into the vault while we figure out the next steps for for its future.”
We’ve seen a lot of hilarious plays concerning the Guided Missiles, though we can understand the player frustration. As one might expect from this weapon type, they are massively overpowered in a game that is so reliant on “emergent gameplay.”
We recently introduced weapon equip times. This change was geared towards balancing quick switching between different weapons with low rate of fire (effectively bypassing the drawbacks that make these weapons fair).”
After reviewing your feedback, we’ll be making a number of changes in a hotfix later today:
- Snipers and Crossbows do not benefit as much from quick switching, so we’ll be reverting the equip time changes for those weapons.
- We will be keeping the delay for the remaining weapons with the new behavior – Shotguns, Revolver, Hand Cannon, and Rocket Launcher. Note: All other weapons do not have equip times.
- Weapon equip animations will be improved in a future update. These are unfortunately somewhat misleading – it’s possible to fire sooner than the gun appears ready, so they feel more sluggish than they really are. You may notice this on a few weapons.
“These two changes are an iterative step in taking another look at our weapon swapping and improving it for the long run. Please share your feedback as we continue to work on these changes.”
The team also addressed a “peeking” bug that inherently messed with the structures in-game and how players can interact with the environment around them:
“In v3.4, we identified an unintended behavior with shooting that affected a small number of players. However, when implementing a fix in v3.5, we unintentionally introduced a bug around peeking over structures and edges. The result of this issue is that you would accidentally end up shooting your own structures. We will be rolling back this change in v3.5.2 this week, and we’ll be taking a little more time to evaluate how we fix the original issue.”
This is just a small glimpse at what’s in store for the latest update, though we hope this upcoming one goes far better than last week’s. Almost 30 full hours of server outages? Yeah, let’s not do that again! Don’t forget to stay in the know with all things Fortnite and gaming over on our Twitter for our 24 hour news feed – all gaming, all the time!
Matt Ruppert703 Posts
Navy Veteran with a penchant for the FPS genre, Chewy has all aspects of the gaming community covered. Don't expect to see him on a console any time soon, however - though he has experience in all platforms, the PC Master Race has a firm hold on him.