DOOM Eternal Will Be Twice As Long As Predecessor, Says Developer
It appears that those looking to rip and tear their way through DOOM Eternal will need to prepare for a marathon as opposed to a quick sprint. Announced two years ago at E3 2018, the upcoming sequel to DOOM 2016 will apparently take roughly twice as long to beat as the original game, with the main campaign clocking in at over 20 hours long.
The news comes by way of id Software creative director Hugo Martin, who sat down with the folks over at Gamespot to preview the game. During the preview demo, Martin spoke about how DOOM Eternal handles difficulty in new and unique ways, and how the team has blended the game’s elements of combat and exploration. Martin also spoke about the length of DOOM Eternal, revealing that the team is “hell-bent on engaging you from beginning to end,” and that it will be a “22-plus hour game.”
Hugo Martin also claims that we’ve seen “more in the first two to three levels in this game than you do in the entire DOOM 2016, without question.” That said, the team at id Software seems to have the pacing down pat, and it appears that making it to the ending parts of the game won’t necessarily mean we’ll be able to breeze through it. “The fun is mastering it, because that power fantasy, you’re going to earn that… the game is just going to let you put it on display,” Martin explained.
The third act of the game is just like, ‘Okay, let’s see how you do.’ It’s Bruce Lee walking into the dojo, just like, ‘I’m going to wreck 30 dudes,’ you know?'”
Thankfully, we needn’t wait too much longer to see for ourselves, as DOOM Eternal is slated to release on March 20, 2020 for PC, PlayStation 4, Xbox One, Stadia, and Nintendo Switch.
So, thoughts on DOOM Eternal’s campaign length? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed!
Ryan "Cinna" Carrier2069 Posts
Ryan is a writer and the head editor for Don't Feed the Gamers. When he isn't writing, Ryan is likely considering yet another playthrough of Final Fantasy IX. He's also the DFTG cinnamon bun.