Dark Souls: Remastered Finally ‘Fixes’ Blighttown (VIDEO)
With the upcoming Dark Souls: Remastered only five days away, fans are looking forward to once again stepping foot within the game that – along with Demon’s Souls – really established what it means to be a ‘souls-like’. Unfortunately that also means battling through Blighttown, the infamously difficult area of Dark Souls that has a long history of severe frame rate issues that, combined with everything Blighttown actually means to throw at you, makes for an incredibly taxing experience for even the most die hard Dark Souls vets. Thankfully, it appears that Dark Souls: Remastered has finally fixed Blighttown, based on the results from a recent performance test:
The above video from Digital Foundry goes into the history of Blighttown and how it has chewed up the fps of every console that has tried to run it, even the Xbox One X. Thankfully Dark Souls: Remastered is an entirely different beast, and the video shows how easily both the PS4 and the PS4 Pro handle Blighttown without dipping below the locked 60 fps. Unfortunately Digital Foundry was unable to test the remaster on Xbox One, Xbox One X, or the new PC version of the game, though the results on Sony’s side of things seem promising. Blighttown will seemingly no longer hinder a gamer’s performance, though we’ll still have to contend with rickety wooden platforms, poisonous bugs, narrow walkways, and a very angry cleaver-wielding Mildred waiting for us at the bottom.
Dark Souls: Remastered arrives on May 25 for PC, PlayStation 4, and Xbox One. There is currently no word on when the delayed Nintendo Switch version of the game will be available.
So, thoughts on Blighttown finally getting some much needed love? What area are you most excited to visit in the remaster? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed
Ryan "Cinna" Carrier1178 Posts
Ryan is an editor and writer for Don't Feed the Gamers. When he isn't reading and writing, Ryan ponders the mysterious, undocumented relationship between Chocobos and Moogles. He's also the DFTG cinnamon bun.