Cyberpunk 2077 Wall Running Removed “Due To Design Reasons,” Says Dev

Cyberpunk 2077 Wall Running

Following the first installment of Night City Wire, CD Projekt RED has been releasing more and more information about their upcoming futuristic RPG. We’ve learned a ton about the life paths players will be able to choose when creating their characters and even got to see some gameplay, but now it has been learned that wall running has been removed from Cyberpunk 2077.

During a recent interview with Gamereactor, level designer Max Pears discussed the game, including how players can expect to get around Night City. We already know about some of the vehicles that will be available, but for those looking to walk around and take in the sights, the large neon landscape may seem a bit daunting. While wall running was initially going to be part of the game, Pears has disclosed that the feature has been scrapped.

“Ah, the wall running,” Pears said, “That is something that we removed due to design reasons, but there’s still going to be a lot of flexibility in how you move, that’s for sure.” Given the scope of the project itself, there is sure to be quite a bit of traversal in Cyberpunk 2077. However, wall running simply won’t be a part of how players make their way around Night City, but I am sure there will be plenty of other ways.

Cyberpunk 2077 is currently in development and set to officially launch on November 19th for PC, PlayStation 4, and Xbox One. For even more on the upcoming game from CD Projekt RED, check out some of our previous coverage. Keep it tuned to Don’t Feed the Gamers as we continue to learn all about what”s ahead in the grand futuristic adventure, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you a bit disappointed that wall running was in Cyberpunk 2077, but was ultimately removed? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

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Eric Garrett2269 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.


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