Cyberpunk 2077 Players Can Look Around For Threats During Dialogue

Cyberpunk 2077 Multiplayer

Fans have been preparing for quite some time to take a dive into the deep RPG experience that Cyberpunk 2077 will provide when it launches later this year. The developers have been dropping more and more information about the upcoming game recently, and we now know that players will be able to look around while talking with NPCs.

This may not seem like the biggest deal, but those who have played any game with dialogue options know it could be the difference between life and death. In the September 2020 issue of Official PlayStation Magazine (via Sirus Gaming), they discuss how dialogue works in Cyberpunk 2077. Apparently, when you’re in a conversation with NPCs in Night City, V has the ability to look around for any potential threats.

Let’s say you are in the middle of negotiating with a gang member, but their friends are nearby, possibly waiting to take advantage of V being in close proximity. Being able to spot any suspicious activity could turn things in a player’s favor as they will be able to prepare for a possible attack and maybe get the upper hand. Somebody off to the side of who one is talking to grabbing a weapon from behind their back? No problem! Needless to say, this feature is only going to make the Cyberpunk 2077 experience that much more immersive.

Cyberpunk 2077 is currently in development and expected to launch on November 19th for PC, PlayStation 4, and Xbox One. If it’s other news about what to expect in Night City you are after, look no further than our game hub! Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Are you glad that V will be able to look around during dialogue in Cyberpunk 2077 when it launches later this year? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

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Eric Garrett2221 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.


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