Code Vein’s Difficulty Level is Meant to be Challenging – Publisher Says There is No Easy Setting

Code Vein's Difficulty Level

Bandai Namco’s Code Vein was revealed earlier this year, and fans anticipating the title have noticed similarities between the vampire RPG and the publisher’s Dark Souls franchise. This is due to comparable combat systems, but according to the company, this won’t be the only thing the two share in common – Code Vein‘s difficulty level is going to be exactly that… difficult.

While at the Tokyo Game Show, the publisher disclosed this information during a roundtable interview. They revealed the fact that the game doesn’t have difficulty settings. This, of course, means players won’t be able to jump down to an easier setting to overcome something that proves to be rather arduous. What you will be able to do, however, is alter your character’s Blood Code throughout the game. This will allow players to tackle any difficult challenges that present themselves by adapting to them.

Not having an easy setting won’t be all bad. Being able to adapt to each situation by changing your character’s Blood Code can be used in conjunction with choosing a companion. Back in July, Bandai Namco revealed these fellow Revenants to be Mia Karnstein and Yakumo Shinonome. Players will be able to pick one to help them along their journey. To see some of Code Vein‘s difficulty level in action, check out the video below:

The JRPG is being developed by Shift, the same team behind the God Eater franchise, and it is set to arrive in 2018 for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as we learn more about this title, and for other gaming news, check out the following:

What say you, gamers? Are you glad to hear Code Vein‘s difficulty level isn’t meant to be easy? Are the similarities between this and Dark Souls becoming more apparent? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!

Eric Garrett508 Posts

Eric is an editor and writer for Don't Feed the Gamers. When he is not staring at a computer screen filled with text, he is usually staring at a computer screen filled with controllable animations. Today's youth call this gaming. He also likes to shoot things. With a camera, of course.

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